Here we have Six Shot in his armored car mode. It's an okay mode, but clearly blocky and almost comparable to one of the builds you would get in a Lego set. I like that the car is half purple and half green with the white in the middle, though the black does also take up most of the purple anyhow. The windows are opaque, but that's fine since Titan Masters can sit on top. No idea what purpose the middle piece on the top is meant to represent, some kind of weird Arcee antenna thing? On the flip side, it rolls alright, but it's pretty boxy on the whole.
Turning him into his tank mode is pretty straightforward, as you rotate the front wheels around so they can serve as something similar to hover pieces while what was the front of the car mode now turns into a tank turret. The feet vaguely resemble cannons, but you will need the assistance of the guns to make it look more convincing. The tank mode is a little more effective at resembling a sci-fi military vehicle, almost like something the Clone Army would have used (either the standard fighter tank mostly seen in the CWMMP-related games or the stun tank used in the Filoni Clone Wars show). Wold mode is a case of turning him into robot mode but on all fours, with the wings somewhat present and the beast mode head in place. The more I look at this mode, the more it resembles the beast modes from the Decepticon Clone duo Pounce and Wingspan. Almost like they're related, yet he knocked them out in the show.
As for the totally-not-an-upside-down-gun-mode, Hasbro claims that this is a submarine. It looks more like a poor attempt at trying to be a Star Destroyer, the Republic version from the Prequel Trilogy, to be exact, because the bridge and the front are designed differently from the OT counterpart. What could have made this altmode work better is if it were labeled as a cannon since it's already in the shape of that mode, and while you have no trigger to roleplay with, at least it's better than looking at what's basically a car wreck.
The spaceship mode has a cool trick where the guns are tabbed on the wings, and we have a decent wedge to represent the nosecone, but this and the gunmarine mode are the worst of the altmodes Six Shot comes with. Here, he looks more like a robot folded up, like that McDonald's Animated Starscream toy. I get that this is trying to be accurate to the old toy, and I guess there isn't much you can do if this was the first time SS got a toy since the 80s, but I know there could have been more effort.
Transformation is mostly a case of straightening the limbs out as well as bringing out the robot head and the chest fins. Nothing to write home about considering what we're dealing with, and while the toy mostly has a basic transformation, I can at least say the toy is focused more on the 6 modes as a play feature specific to this character. As for the robot mode, it's pretty much a parallelogram type of design. He's fully straight up and down, with the designs of the limbs combined with his blocky torso, and it doesn't help that the wings point upwards. You could argue that it fits someone who's pretty attentive before going into the ninja attacks, but it does have an issue I brought up in the past with some Titans Return and Power of the Primes figures being G1-With-Knees. On one hand, that still rings true with how close he is to the old toy without being a full-on Missing Link (though I would be fine with the old toy getting the Missing Link treatment since we need Decepticons), but on the other hand, I think of one of the third party Six Shot figures that looks far more dynamic, and it was made by Mastermind Creations (Terminus Hexagon?). Regardless, Six Shot's one of those designs that looks fine; it's just that maybe the torso could be more refined. I will say this: for all of the G1 toy influences used throughout the Titans Return line, we don't have the stickers for the chest fins.
Head sculpt is at least accurate to the character design, and I am fine with the white plastic on the head being unpainted since there isn't enough detailing that gets washed out. At the very least, the Titan Master is painted to stand out from the rest of the helmet. Articulation consists of a neck swivel, shoulder rotation, outward arm movement, bicep rotation, hinged elbows, ratcheted hips moving front and back, loose outward leg movement, thigh rotation, even looser knees, and ankles that are on pretty heavy indents, making them only good for standing still, posing them at full splits, and in-between. If there is something I will agree with other fans on, we should expect better for the articulation of this figure, especially for a Leader Class, as well as the tolerances.
The Titan Master gimmick works a little differently for this Leader specifically; while Optimus Prime/Ginrai and Godbomber have helmets that go over the heads, the Titan Master named Revolver, who is not only designed after Chromedome's old friend, Jack, but there is a bandana that matches up with the ninja theming of Six Shot with a kanji appropriately standing for "six". Not to mention the whole approach with a name like "Revolver" making sense given they shoot six times. You can keep the head inside the helmet at all times, but keep in mind that the wolf head will need to be filled in.
There is a bonus mode dubbed "Wingwolf", which was first seen in the Japanese media, as one would expect, and it's basically the jet mode reversed with the wolf head pointing forwards. It's about as goofy as you can get, but to its credit, this was another reminder of the many fan modes that were possible with a toy like this. After all, we know Japan likes going for the mid-tier or base modes that don't always look as good on some toys.
As far as prior reuses are concerned, the Legends version goes for a Headmasters-accurate deco, meaning the sea green is closer to a teal, the stickers are ditched in favor of paint apps, and the Titan Master is better painted than the Hasbro version (aka superior color break-up). The best part is the rims being painted.
Up next, we have Quickswitch, who is the Autobot son of Six Shot, but being a retool instead of a new mold does lead to a couple of things: while the jet, puma, and not-an-upside-down-gun submarine were the same with the old toy, there should be a hovercraft instead of a car, and the tank needs a drill. At least the robot mode has better proportions from being as fit as his dad. Also, no Sixknight retool was made.
And finally, we have Greatshot, who is not just retooled with a new face, helmet, chest, beast head (a rhino instead of a wolf), but he has a much more heroic color scheme that feels like a patriotic cowboy. I would not be surprised if this were given a retool for the New Legends line if Six Shot received a later, modern figure in a later line.
For a robot mode size comparison, here he is next to the bot he killed: Ultra Magnus. It's wild to see how much of a Leader Class figure from 2016 is as tall as a Commander Class figure made in 2023. I don't mind them having a similar height; I just find it wild that despite this fact, one cost far less than the other.
Overall, while I am happy to get a version of Six Shot without waiting for another update (hell, the size alone next to Magnus makes me happy enough with him), that doesn't mean he is a flawless toy. The modes being whack, I can be fine with, because at least it's in his character to make multiple modes without worrying too much about how some of the execution turned out on each. The tolerances for some of the joints, however, are annoying as hell for a larger toy, especially at the knees. I would rather have seen some ratchets used for the knee joints, but on the whole, he's a figure that I think is good but could be better. Let's see how well a new version would turn out, but I'll probably be done collecting by that point.
Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐



























































