Tuesday, October 6, 2026

Yolopark AMK Pro Transformers 2007 Ironhide review

Is anyone feeling lucky today? No? Well you better be after I'm done with this review. The Yolopark praise continues as we take a look at their first of hopefully many 2007 AMK Pro releases! And who better to kick things off than our weapon specialist, Ironhide? While not as prominent as Optimus Prime or Bumblebee, do I still need to go over why he's a fan favorite even to this day? I mean, LOOK AT HIM! We don't get any Autobots as stone cold badass as him since his death other than Hound, but he mostly served the same role! While this dude's design has been somewhat difficult to translate in toy form given how we have to tackle the arm articulation vs upper body engineering, I'm sure we don't have much to worry about when he doesn't transform. Regardless, it's time we see how well Yolopark turned out with their version of this gun lover!


Here we have Ironhide assembled, and even without the cannons on him, this figure looks amazing! We already have the piano black making up the truck parts on his body, the use of metallic paint, gunmetal dry brushing, and an intricate level of sculptwork that rivals the MPM version. Given most mainline Ironhide figures either use different colors for the legs for the sake of color break up (grey or blue) or not color the details in that well, I appreciate that Yolopark skimped out on absolutely nothing and give us the most filled in deco we deserve. Even the gold-like spots we'd expect on this design are picked out, and I'm surprised the license plates and split-in-half GMC logo are kept intact (especially after seeing their Drift come with a Bugatti logo that says "DRIFT" in generic font). Proportions are spot on to his character model, right down to the undersized arms that look better with the cannons on. I'm sure there are ways to display him without parts of his cannons, but that may require heavy disassembly. Also nice to see his back without it being part of the altmode, with the closest we get to those details coming in the brace piece that DNA Design made for the MPM.


His head sculpt is very good as one would expect, with even the eyes painted in case you didn't have the batteries installed. By the way, be sure to have a screwdriver handy when you want to put them in for the LED gimmick. Apparently, some have mentioned that the head isn't 100% accurate, hence why some Chinese sellers include upgraded heads and an LED set meant for the chest, as it stands, the head still looks good and isn't entirely missing anything like the ROTF Megatron head missing the eye pieces. With optics and weapons lit up, his articulation consists of a double ball joint for the neck (with a hinge at the base of the head), shoulders that wiggle around behind the chest on ball joints, rotation and outward arm movement, bicep rotation, double jointed elbows, a slight bit of tilt, rotation, and ab-crunch within the torso due to his designs, hips that can move front and back with the side of the drop down system, in and out after moving panels out of the way, swivel at the biceps, bend real deep at the knees (with a shifting panel gimmick for the shins), and ankles that swivel, hinge, and pivot). We even get a bit of toe-ticulation to boot. Also like the MPM, his jaw opens.


The alternate hands he comes with are good for more gestural, pointing, and clenched fist poses, but some of these could easily be recreated with the articulated hands. Personally, I would ditch these in favor of the Heavy Iron upgrade from Dark of the Moon, with new weapon holding hands to boot.


Here he is with his Studio Series counterpart for those wanting to know how much taller the last accessible figure is in comparison. Makes sense this would be what we end up with, though for a more appropriate size comparison...


...here he is with his Masterpiece Movie counterpart! He is just a smidge shorter than that figure, but if you don't mind having a nontransforming figure in your MPM display, like with Blackarachnia, he could fit in despite being slightly shorter than the MPM already is. You may as well do just that given the MPM suffered from poor stability for a figure of its quality, on top of grey not looking that great compared to painting things all the way through. Either way, Ironhide is already a winner thanks to his overall quality and ingenious light gimmick implemented through the cannons. The AMK Pros are already winners overall, but Ironhide may very well be the best one for 2026. He easily beats Arcee, Tarn, and especially BBM Soundwave. He's so good I don't even need BBM Overhyptimus Prime and Thoccwave! GET YOUR PREORDER IN NOW FOR THE 2ND BATCH!


Final ranking: ⭐⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐

Yolopark AMK Beast Wars Megatron & Blackarachnia review

I was already happy to revisit the AMK versions of Optimus Primal and Dinobot, and seeing that we would see Megatron and Blackarachnia made me even more excited. Who knows how soon we'd get the next wave of characters, and what characters would be next after the four we just received. Maybe there will be more Season 1 focus, which would be great to at least give us Cheetor and Waspinator in the next wave, given they were the first to fight. Until then, why don't we continue the Beast Wars love and take a look at the best Yesman ever and his sexy spider lady. I've reviewed versions of these characters in the past, twice for Megatron and at least once for Blackarachnia, so let's see how their non-transforming counterparts turned out!


Here we have Megatron in hand, and as expected from a figure of this caliber, he is very show-accurate to the Mainframe model. Maybe not as 1:1 as the Masterpiece, but it's still a great take on the CG render overall. The color layout and shades of purple are accurate to the show, and I dig that he has a bit of texturing to represent his scaly pattern while still not being fully detailed or realistic. I'm guessing if this was given the AMK Pro treatment, he could have an additional coat of paint to better match the Mainframe's color scheme. As it stands, his somewhat simpler design needs it less than the live action Transformers do (I mean, compare the AMKs of ROTB Optimus Prime and Scourge with the Pros). His talons are a yellower than normal, possibly on Barney territory, though I wouldn't want to delve further into those comparisons. Also, is it me, or are the green bits of his thighs a little too noticeable? Either way, the only issue I have would be how weird the backs of the thighs look, but the figure overall looks great for an asymmetrical bot mode.


Head sculpt looks pretty good, especially with the Predacon logo on the forehead as well as the unique details that help make the BW Megs feel more unique from his G1 ancestor. The eyes are meant to be light piped, but they don't shine through that well. Articulation consists of a double ball neck joint, shoulder rotation, two outward arm hinges, (one within the torso, the other at the shoulder), is bicep rotation, double jointed elbows, a dino head that opens via a lever, a claw for the tail, ball jointed wrists, side-to-side tilt, abdominal crunch, waist rotation, front-back hip joints, drop down system, outward leg movement (with thigh panels that hinge back for better range), thigh rotation, hinged knees, rotation above the knees, ankles that swivel, hinge, pivot, and toe-ticulation. As should be more common with Transformers figures, be it in-house at HasTak or outsourced with YoloBlok, he has a blast effect that can attach to the dino jaw.


Of course, the dino tail can be removed if you want to display Megatron with a cleaner profile for the left arm, and in addition to the fist we mostly saw him with, one of his alternate hands is a gestural open hand to go with the grimacing face. Most of the kibble can be removed to recreate the scene where he was in his downtime, brushing his dino head's teeth. We have a smiling face and a toothbrush, both of which are fitting for a moment like this. Almost looks like a behind-the-scenes pic that could come across as a shitpost. I think the shoulder pieces are meant to be removed, but nothing I could do easily.


For some size comparisons, here he is with the Ultra Class version (albeit the most recent reissue). Kind of crazy how this stumpy figure was refined into a theatrical yet magnificent version of Megatron, and easily the best one to date.


Up next is the Kingdom version, whose height is closer to the old toy, while this figure remains somewhat closer to the height Leaders used to have in the mid-2010s. Of course, given this was from an era where Generations had stylizations or slight tweaks instead of super duper accuracy, Kingdom Megatron isn't fully 1:1 with the cartoon, but it still works for me regardless.


Up next, here we have Optimus Primal, with these two sharing a pretty good height difference we'd usually expect between a Megatron and a Prime.


And here he is with former Predacon, Dinobot. Since Rhinox hasn't been made yet, I wonder if he would be either the same height as Dinobot and Optimus or would stay in between them.


Speaking of characters who used to be Predacons (later in the case for Blackarachnia), here we have the second wave together. Once again, another pretty good size difference between the two, and it makes for a great transition for the other figure we're about to tap into!


Now let's see what she has to offer. As expected, Blackarachnia's sexy, feminine design is translated about as accurately as you'd expect them to do, especially considering she's very humanoid compared to the average Predacon. Her sleek, curvy build is kept intact, and whereas Megatron focused more on sculpt work for his figure, Blackarachnia is focused more on a heavy use of paint apps to keep her as close to the cartoon as possible. There are some bits of purple that some may not be fully accurate; the inner thigh bits are possible, but the feet should normally be black (at least according to the Masterpiece). Her spider legs are adjustable to your liking, thanks to the ball joints at the base attached to the biceps, as well as two additional hinges near the ends of the spider legs. One cool thing I like is that the back has the hourglass emblem representing black widow spiders, and it's all without a noticeable backpack (which this one cleans up well, but Kingdom isn't that bad).


Her head sculpt is very human-like and golden, as one would expect, if a little freaky with the constantly squinting eyes. I'm sure people who bitched about AOE Drift wouldn't say a thing about Blackarachnia appearing Asian, especially given one of the animators happened to be Asian and was part of a young but horny group of Mainframe employees who were looking for some inspiration while creating Blackarachnia. You wouldn't hear this mindset from the echo chambers of the TF fandom, especially if they're going to pretend she's queer just because one of the WFC Trilogy writers wanted her to be as such (like that'd save the Netflix slop from being shat on). That said, her light piping works better than Megatron's, yet the eyes are inaccurately red instead of black. Nothing as distracting as Optimus Primal with yellow eyes or Dinobot with a green face, but it's worth mentioning. Her articulation is mostly the same as Megatron's, with the main differences being a ball joint for connecting the arms to the torso, single-jointed elbows, and articulated claws, a double ball-jointed torso, drop-down hips that are tight as hell but work better than Hasbro's, ball-jointed hips, thigh swivels, single-jointed knees, and toes that can curl instead of just hinge. Her signature weapon can attach to the alternate claws with the space closed in more, as well as a peg to hold it properly.


She comes with two alternate faceplates, though the main differences being how wide open the mouths are don't really make them that meaningful. Either ditch one and add a winking face instead, or give us a toy-accurate head.


The swappable visor is a cool touch, at least, especially with the green used instead of red lightpiping...interestingly, the visor has a piece of clear red plastic that can be removed from the visor piece, almost making it look like she's doing an optic blast like Cyclops from the X-Men would do. And as for removing it entirely, you're left with either her eyes gouged out or one of those censored eye pics.


Here she is with her Kingdom counterpart for anyone wondering about how tall she ends up next to a normal Generations figure; she's probably closer to the height of the Masterpiece if comparison photos between it and the Kingdom are anything to go by. Maybe you can put her in your MP display if you don't mind her lack of a transformation.


And here she is with the previous wave of figures, representing that Optimus Primal and Dinobot, despite being taller than her, are a little shorter than they should be. I guess it's not bad for the boss monkey, but the raptor should be almost twice Blackarachnia's height. Either way, that won't stop me from recommending these two as much as I recommend the first wave. While the size differences are a huge factor in price, I think you still get what you pay for, and then some, with these figures, unlike the current set of Hasbro TFs. Both of their articulation is outstanding; they're as close to the cartoon as the Masterpiece line, and the accessory count is pretty good for each figure in spite of Blackarachnia's barely different facial expressions. I know there are still people out there who are against non-transforming figures, but these have more value for money than the current prices Delues and Voyagers go for now.


Final ranking: ⭐⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐

Thursday, October 1, 2026

McFarlane DC Multiverse Doomsday & Bane Mega-Figs review

While Superman and Batman changed over the first three ages of their comic history, the Modern Age gave them genuine threats that made recovering from their defeats much harder to stomach at the time. Doomsday, a Kryptonian monster from a long-gone era of violent creatures, was known as the Ultimate Killing Machine, best known, of course, for killing Superman. Prior to that moment, he had fought against several Green Lantern Corps members as well as fighting against a handful of Justice League members. After the monster and the Man of Steel were both dead, we'd see several DC heroes experience this negatively, with Batman experiencing the Knightfall story arc as Bane; the brutish yet highly intelligent escapee would take advantage of both Batman's mental decline from the deaths of Superman and Jason Todd, on top of not having any proper time to rest because of his superhero duties. To make matters worse, Bane would free several Arkham villains, while Batman's relationship with Robin would grow disconnected, in addition to there being no real synergy with Jean Paul. And as we all know, Bane literally and symbolically broke the Bat until Azbats does the same to Bane himself. We've seen these two characters get figures in the past (Bane moreso than Doomsday, who had another person with that moniker courtesy of Amanda Waller), but these two are the Gold Label releases. Let's give them the review spotlight!


Here we have Doomsday in-hand, and as far as sculpt and deco go, I think McFarlane Toys outdid themselves as one would hope. Given this is meant to be a rocky, spikey alien, it would only make sense to accentuate the surface area with. The dirty wash also helps his trunks, boots, and the few bits of his shirt tatters blend in better, which would have been a problem if they were left untouched beyond coloring them green. Normally, I'd say McFarlane DC Multiverse figures are less likely to need washes given they have mostly nicer plastic quality unlike Marvel Legends, but for a figure like this, it helps him stand out better than prior releases. Only issue I'd have is that the arms and legs appear to be slightly different tint than the torso, which is more noticeable from the back, though it could be from either material differences (similar to how Lightning Collection MMPR Red and Pink have different shades between their torsos and limbs) or to distinguish the skin from the boney appendages.


Head sculpt is done very well, and while it would have been better to have the bones that go over his eyes, I can see why they weren't included if it was to have the eyes better painted. One issue I have involves how unarticulated the ponytail is on his head; would have been nice to put it on a joint so it could be posed like it were wind swept. Speaking of, his articulation consists of a double ball joint for the neck, an opening jaw, shoulder rotation, outward arm movement, rotation above the single jointed elbows, hinges within the forearms for the wrists, rotation for said wrist. He has a double ball joint for the torso, universal hips, slight rotation at the thighs, hinged knees, and ankles that hinge as well as pivot. His sole accessory is a rocky stand that at least isn't the usual McFarlane black circles almost every figure has.


The original Doomsday was included in a 2-pack with a battle damaged Superman (retooled from the Hush buck) that is much more pristine than the new version. Honestly looks like how Hasbro does their Deluxe figures sometimes. As for the one with glowing Kryptonite bones, that is a Glow in the Dark version with a muted deco and new head, representing Joshua Walker after being subject to a government experiment courtesy of Amanda Waller. Those spikes would look better in translucent green, honestly.


Here we have Doomsday next to Superman, giving them a pretty good size difference given one is a Mega-Fig and the other is a 7-inch figure. That said, the scale between these two varies depending on the artists in question. Sometimes, he's only a foot taller than Superman, other times, he's 2 feet taller.


As for Bane, this a straight reissue of the Knightfall 2-pack version, meaning he comes with the blue highlights meant to represent might reflecting on his black clothes like in the comics. Personally, I would have ditched those for this release specifically, but I'm guessing that's something meant to tie in with the Vault reissue of the original Knightfall Batman. Either way, I love the anatomy of this figure, feeling very close to the comic book physique while still being a tangible action figure requiring joint cuts here and there. Some might argue that he may be missing a specific muscle type, or it isn't represented as well, but at least the straps of his overalls hide any potential discrepancies. Not only that, but I appreciate that the belt and Venom-controlling device on his left forearm have a wash applied. The hose connecting to the head and that device is a cool touch, tough that will affect his articulation slightly and require owners to be careful in not snapping it off. Granted, the piece is flexible enough to withstand any bad warpage compared to some McFarlane accessories, but I don't want to go through the same issue that I ran into with the recent Black Series Jango Fett (and no, I haven't found a replacement because I know Amazon or Hasbro would send me an unsold Disney canon POS). The one thing I hate would be the hair painted on his shoulders. On top of how amateur it looks, why on those areas only?


His head sculpt is pretty good, apart from the left lense on my copy having slight paint misalignment. Apart from that, I will say the shading at least highlights the furrowed brow detailing somewhat as well as show the subtle stitching running down the mask. Articulation is mostly the same as Doomsday's, only he has swappable hands that have the peg and hinge implemented as well as double jointed knees. While he may have the same stand the rest of the line usually gets, he at least has a pair of first for when he needs to punch the fuck out of a fatigued Batman. 


As for Bane's history, the original version was in his modern look with green Venom tubes and more detailing for his clothes and gear. I kind of like the meaner head sculpt even more. The glow in the dark version gives him a bit of a classic deck to him, with amusingly painted laces on his boots. However, none come with alternate hands.


Here we have Bane with the superhero he crippled in the 90s, and while it's not the actual Knightfall version with the specific shades of blue and grey, normal cowl design, or molded cape, nor is it the one with the dual-colored cape, scowling head, and battle damage, the "Batman's Land" version is at least close of a representation to what the Dark Knight generally looked like during the 90s (not counting when he had a kevlar suit similar to Keaton's or his redesign in JLA). And yes, Bane can be posed breaking Batman's back without much support for either articulation or balancing either figure. As for scale, this Bane may be taller than normal, but that could easily be summed up as him using Venom in his current dose.


Overall, these two figures are a great way to kill two birds with one stone as we get closer to the end of the McFarlane run of DC Multiverse. As far as Mega-Figs go, I think I like Bane in terms of having slightly better articulation and accessory count, whereas Doomsday wins in terms of deco and sculpt. I still think the Snyder Cut duo of Darkseid and Steppenwolf are better Mega-Figs than these two since they have better articulation overall, but that could be summed up as their proportions not being as bulky. I got these two in a set from McFarlane Toy Store, and that is sadly the only way to get them both. Good luck if you missed out! Seriously, why couldn't they be sold at other retailers as well? Wouldn't be hard for other fans to get them, knowing how bitchy preorders can be with this line.


Final ranking: ⭐⭐⭐ and a half out of