Friday, July 10, 2026

Transformers Titans Return Six Shot review

Six Shot's one of those characters who may be mostly remembered best for the way his gimmick or toy works rather than his character, let's be honest. That said, for as faulty as the Japanese G1 trilogy was (and moreso than the original G1 cartoon), I can at least say that the character development for him was fairly deep. He was known as a ninja consultant Decepticon Dinobase Ninja Commander (Dinobase referring to Trypticon, though Shout Factory called him a Phase Six Decepticon Officer), and while he may come across as the seemingly difficult villain to kill before the series ends, his interaction with Daniel Witwicky changed his viewpoints on the war, with the eventual decision to change sides coming through before going in self exile at the end of the series. It's typical for some Japanese kids' media to have a side villain eventually redeem himself or herself, but the headcanon idea that he was reformed as Greatshot wouldn't be official until the Legends manga. After all, the toy was retooled heavily, the character was said to right wrongs of the past, and we still have the word -shot in there. Even before it was canonized, it always makes more sense than the lousy wishful thinking Bayverse haters had towards wanting Scourge to be a corrupted Optimus Prime. Anyways, let's take a look and see how well Six Shot holds up a decade later! 


Here we have Six Shot in his armored car mode. It's an okay mode, but clearly blocky and almost comparable to one of the builds you would get in a Lego set. I like that the car is half purple and half green with the white in the middle, though the black does also take up most of the purple anyhow. The windows are opaque, but that's fine since Titan Masters can sit on top. No idea what purpose the middle piece on the top is meant to represent, some kind of weird Arcee antenna thing? On the flip side, it rolls alright, but it's pretty boxy on the whole.


Turning him into his tank mode is pretty straightforward, as you rotate the front wheels around so they can serve as something similar to hover pieces while what was the front of the car mode now turns into a tank turret. The feet vaguely resemble cannons, but you will need the assistance of the guns to make it look more convincing. The tank mode is a little more effective at resembling a sci-fi military vehicle, almost like something the Clone Army would have used (either the standard fighter tank mostly seen in the CWMMP-related games or the stun tank used in the Filoni Clone Wars show). Wold mode is a case of turning him into robot mode but on all fours, with the wings somewhat present and the beast mode head in place. The more I look at this mode, the more it resembles the beast modes from the Decepticon Clone duo Pounce and Wingspan. Almost like they're related, yet he knocked them out in the show.


As for the totally-not-an-upside-down-gun-mode, Hasbro claims that this is a submarine. It looks more like a poor attempt at trying to be a Star Destroyer, the Republic version from the Prequel Trilogy, to be exact, because the bridge and the front are designed differently from the OT counterpart. What could have made this altmode work better is if it were labeled as a cannon since it's already in the shape of that mode, and while you have no trigger to roleplay with, at least it's better than looking at what's basically a car wreck.


The spaceship mode has a cool trick where the guns are tabbed on the wings, and we have a decent wedge to represent the nosecone, but this and the gunmarine mode are the worst of the altmodes Six Shot comes with. Here, he looks more like a robot folded up, like that McDonald's Animated Starscream toy. I get that this is trying to be accurate to the old toy, and I guess there isn't much you can do if this was the first time SS got a toy since the 80s, but I know there could have been more effort.


Transformation is mostly a case of straightening the limbs out as well as bringing out the robot head and the chest fins. Nothing to write home about considering what we're dealing with, and while the toy mostly has a basic transformation, I can at least say the toy is focused more on the 6 modes as a play feature specific to this character. As for the robot mode, it's pretty much a parallelogram type of design. He's fully straight up and down, with the designs of the limbs combined with his blocky torso, and it doesn't help that the wings point upwards. You could argue that it fits someone who's pretty attentive before going into the ninja attacks, but it does have an issue I brought up in the past with some Titans Return and Power of the Primes figures being G1-With-Knees. On one hand, that still rings true with how close he is to the old toy without being a full-on Missing Link (though I would be fine with the old toy getting the Missing Link treatment since we need Decepticons), but on the other hand, I think of one of the third party Six Shot figures that looks far more dynamic, and it was made by Mastermind Creations (Terminus Hexagon?). Regardless, Six Shot's one of those designs that looks fine; it's just that maybe the torso could be more refined. I will say this: for all of the G1 toy influences used throughout the Titans Return line, we don't have the stickers for the chest fins.


Head sculpt is at least accurate to the character design, and I am fine with the white plastic on the head being unpainted since there isn't enough detailing that gets washed out. At the very least, the Titan Master is painted to stand out from the rest of the helmet. Articulation consists of a neck swivel, shoulder rotation, outward arm movement, bicep rotation, hinged elbows, ratcheted hips moving front and back, loose outward leg movement, thigh rotation, even looser knees, and ankles that are on pretty heavy indents, making them only good for standing still, posing them at full splits, and in-between. If there is something I will agree with other fans on, we should expect better for the articulation of this figure, especially for a Leader Class, as well as the tolerances.


The Titan Master gimmick works a little differently for this Leader specifically; while Optimus Prime/Ginrai and Godbomber have helmets that go over the heads, the Titan Master named Revolver, who is not only designed after Chromedome's old friend, Jack, but there is a bandana that matches up with the ninja theming of Six Shot with a kanji appropriately standing for "six". Not to mention the whole approach with a name like "Revolver" making sense given they shoot six times. You can keep the head inside the helmet at all times, but keep in mind that the wolf head will need to be filled in.


There is a bonus mode dubbed "Wingwolf", which was first seen in the Japanese media, as one would expect, and it's basically the jet mode reversed with the wolf head pointing forwards. It's about as goofy as you can get, but to its credit, this was another reminder of the many fan modes that were possible with a toy like this. After all, we know Japan likes going for the mid-tier or base modes that don't always look as good on some toys.


As far as prior reuses are concerned, the Legends version goes for a Headmasters-accurate deco, meaning the sea green is closer to a teal, the stickers are ditched in favor of paint apps, and the Titan Master is better painted than the Hasbro version (aka superior color break-up). The best part is the rims being painted.


Up next, we have Quickswitch, who is the Autobot son of Six Shot, but being a retool instead of a new mold does lead to a couple of things: while the jet, puma, and not-an-upside-down-gun submarine were the same with the old toy, there should be a hovercraft instead of a car, and the tank needs a drill. At least the robot mode has better proportions from being as fit as his dad. Also, no Sixknight retool was made. 


And finally, we have Greatshot, who is not just retooled with a new face, helmet, chest, beast head (a rhino instead of a wolf), but he has a much more heroic color scheme that feels like a patriotic cowboy. I would not be surprised if this were given a retool for the New Legends line if Six Shot received a later, modern figure in a later line.


For a robot mode size comparison, here he is next to the bot he killed: Ultra Magnus. It's wild to see how much of a Leader Class figure from 2016 is as tall as a Commander Class figure made in 2023. I don't mind them having a similar height; I just find it wild that despite this fact, one cost far less than the other. 


Overall, while I am happy to get a version of Six Shot without waiting for another update (hell, the size alone next to Magnus makes me happy enough with him), that doesn't mean he is a flawless toy. The modes being whack, I can be fine with, because at least it's in his character to make multiple modes without worrying too much about how some of the execution turned out on each. The tolerances for some of the joints, however, are annoying as hell for a larger toy, especially at the knees. I would rather have seen some ratchets used for the knee joints, but on the whole, he's a figure that I think is good but could be better. Let's see how well a new version would turn out, but I'll probably be done collecting by that point.


Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐

Wednesday, July 8, 2026

S.H. Figuarts Gamerverse Spider-Man vs Mess Toys Black Suit Neighbor review

The Gamerverse is going beyond Marvel Legends and making its presence in S.H.Figuarts! If you're already a fan of the Marvel Legends multipacks as well as the larger-scale Juggernaut and Gargantos, then you should be interested in their lineup of characters (or at least the ones Hasbro didn't get to yet). I already own the X-Men 97 version of Cyclops and have no need for the Tamashii version, but I can't say no to a new Spider-Man with a specific place in my collection. Perhaps this time, I could replace Renew Your Vows as my definitive comic Spidey, right? That said, the timeline it took for this review to be made was even more interesting than the figure itself. Originally pre-ordered, then canceled near the end of 2025, and later regaining interest after looking through some reviews and coming to my own conclusion with the good and the bad, the day came when I won an eBay auction with this and Mess Toys' Black Suit Neighbor for around a reasonable price for both of them. IIRC, it was around $135, so I basically paid about what it'd cost for both figures for their normal MSRPs, or I paid for two figures of equal value if the price was cut in half per Spider-Man. I'll get into the history behind Mess Toys, but it's almost close to a Revoltech if you're interested in seeing why I would make a versus review. Let's see if the battle within decides which figure beats the other: the newest Figuart of this great character versus a high-quality bootleg that turned out to be a genuine surprise.


Here we have Spider-Man in-hand, and while the Cyclops figure made before him was a bit generic in terms of design, this at least matches the sprites used for the Capcom-collab games, albeit to a fault. Some people talked about the differences between what they should or shouldn't look like when we compare sprites to promo art, and it's a case where one doesn't match the other or how bright the colors are (on top of the web lines not being black but instead a slightly darker red), and while I am grateful he isn't colored to be pixelated, I still would like to see a happier medium between what the sprites look like and the promo art where the darker colors and web lines are present. As for the mold itself, it looks mostly good. I love the bulkier proportions as well as the reasonable level of musculature (even if it's a bit soft like on the McFarlane COIE body used on Superman). He doesn't have a slim torso, nor is his head of average size like on a cosplayer. The waist area as well as the upper thighs and hips, however, have been a bit of contention for many; if you remember the Friendly Neighborhood Spider-Man they made, it had a broken-up waist area where there were some panels near the crotch to allow the hips to move better while trying to preserve the sculpt despite the visual compromise. I think this move worked better for FNSM because of the darker colors combined with the textured sculpt. In fact, while I like the recessed web lines and appreciate they tried to make a sense of flow between the hip plates and the ends of the thighs, the lighter blue as well as the softer musculature don't exactly help with the waist area from standing out badly. To sum it up, I like the figure for the most part; it's not as awful as people make it out to be, yet I wish there would have been tweaks in either the aesthetics or having the colors work better. At least they didn't forget to sculpt the ass in different areas.


As for Black Suit Neighbor, this is a either a copy of one of the Revoltech Amazing Yamaguchi molds or a modified version of the body to appear less anime-esque or look more "normal" with a smoother surface instead of having the texturing of symbiotic goo moving around him. One positive about him is that he has a matte finish, which works better for him, whereas someone like Venom could be with or without one and still look fine. As for the proportions, while still not overly exaggerated like the AY, this is still more muscular than the average Hasbro Legends figure. Of note, the figure has a mix of gaps for certain joints as well as discrepancies that don't normally fit for the costume, like the ridges on the boots that would make sense mostly for the commonly bootlegged Parker Industries suit. Also, the torso looks more broken up because the pecs can now "flex" while the figure hinges the arms in front or behind the torso rather than using the butterfly joints found on most action figures. Once again, this would normally make sense for a suit of armor versus living alien goo pretending to be a spandex suit, but at least being predominantly black helps hide this discrepancy. And hey, it solves a problem most Hasbro Legends suffer from where the pecs appear smaller due to the integration of butterfly joints! Honestly, apart from the shoulders, upper torso, and boots appearing weird, this is still able to mimic the comic aesthetics perfectly fine and thankfully has little to no paint blemishes, which would be more forgiving on an unofficial figure priced around $30 than a Hasbro item. And while he may appear more broken up than the MvC figure, it thankfully has no issues with the waist area. 


The head sculpts for each figure are good for what they are each aiming to match, with Gamerverse, of course, matching the Capcom era of arcade games featuring a handful of Marvel superheroes with the Street Fighter cast and then some of Capcom's other characters (Mega Man, Morrigan, etc), though he still has that McFarlane influence. Black Suit Neighbor, on the other hand, is more of a standard shape associated with when the costume first appeared in Secret Wars. We'll get into the options momentarily, but let me say this about the masks: I'm happy that both of them at least are shaped with the mindset of a human head underneath them thanks to the subtle tip of the nose, because it could have been easy to make them look balloonish or basic.


The accessories for each of them are a mostly good spread, though Black Suit Neighbor could be a bit better at the total than Gamerverse. On the left, we get an alternate head with slightly larger lenses, four pairs of hands, an adaptor for the spider-sense effect piece, a spatula for the back piece to pry out, a single web line, an L-shape clear peg, and a web shield. On the right, we also have an alternate head, a pair of alternate hands, an extra pair of alternate hands (5 vs 4), two web lines, a pair of web blasts, a flight stand, and a bendy crane with a clamp. Surprised they would go as far as using the logo for the stand, considering how protective Disney is with their IPs. Then again, they would go after a man who just wanted to put a character they never made on a kid's grave yet say nothing on the Lightning McGroomer saga.


For Figuarts, the articulation consists of a double ball jointed neck, shoulder rotation, outward arm movements, butterfly joints that blend in better than the average Hasbro Marvel Legends figure yet have mediocre range (or at least one of them does), bicep rotation, double jointed elbows, wrist joints that are on two pegs with a hinge in the middle for universal range, a diaphragm joint that is very fluid in contrast to a lower torso joint that barely hinges forward thanks to a terrible design flaw where the joint is at an angle, requiring that the socket is also at a similar position while filling in the lower back with a panel that could have easily been scrapped if the lower torso was designed like a normal action figure. They make the hip area much more logical in comparison, because at least there, they move normally on the swivel pieces while the outward leg movement goes even higher than normal Hasbro Legends. Just keep in mind that there is a risk of the waist splitting, so be careful with that (even then, they should fix this before releasing the figure to an already skeptical group of consumers). Thighs swivel, knees bend at two points, and the feet can swivel, hinge, and pivot with a cap system that keeps the joint from breaking up the sculpt and proportions, all while keeping the range generally good. He even has toe articulation placed where it should be. For anyone wondering, you can do the idle pose generally close enough, but balancing the figure or using a flight stand is recommended given there are no peg holes on the feet. In addition to the thwip hands complementing the pose, I like the web shield in terms of sculptwork and size, though it should use some paint.


There is also the Spider-Sense display piece that looks pretty weak, let's be honest. It's only yellow on one side and white on the other, and you have to adjust it at the peg whenever the head is facing a specific direction, as I failed to do in this pic. Also, to access that, you need the trusty spatula to pry the middle part of the back logo off. I wish that could have been used for a peg with a flight stand, especially considering how often we see this figure marketed in jumping poses at times.


And while not as plentiful in length options, the web line is at least great for him to use if you want him to go with either a swing or throw, though we have no option for a web ball pose or for him to be posed shooting the web. I think they went with the swing and throw because those are some of the more common ways he would attack other opponents in the games, though once again, a flight stand is greatly needed.


Finally, you get a pair of cardboard backdrops if you want to recreate the Hyper Combo Finish, but keep in mind that it's not that particularly great looking for most toy photography angles, and it would have been more effective if it was either a giant web piece or had it on a clear plastic piece so it wouldn't be stuck on a black background. My copies are thankfully not bent, but these are still less effective than the backdrops in Studio Series when they were a thing.


As for the Black Suit Neighbor, his articulation is wilder than on Gamerverse. Once again, we have a double ball-jointed neck, but we have an extra joint within the base of the neck. The shoulders have even higher range at the cost of an ugly crevice for the shoulders. That said, you can move the arms front and back, with the butterfly joints providing even better range than the average butterfly range, even the Gamerverse Figuarts. Biceps rotate, though the joints are at an angle; the elbows bend deeply at the revolver joint, slight rotation at the forearms, and the wrists are on ball hinges. The torso uses two ball pegs, meaning you get much better range than Gamerverse. The hips have worse range moving to the sides, and the offset swivel has you working its way into making a straight kick thanks to the revolver joints and thigh swivels. The knees bend at a single joint, though some odd knee pads look like random spikes. The boots can rotate and hinge, while the ankles have just about as much range as Gamerverse (but with a small lump for the toe joints). All this means you can get better posing potential than with any other import figure, and especially Marvel Legends.


I prefer having double the pairs of web lines, which is at least better than one, in spite of there still being no deco or bendy wires. The alternate head he comes with has narrower eyes sometimes associated with this suit.


The figure needs no thwip hands considering he does his own style of hand gestures while shooting web. I would like to see more figures do a similar trick since half of the time, we get the same web-thwipping hands on other Spider-Man 1:12 releases. I know sometimes he does the same hand gestures, but not as often in Earth-616, at least to my knowledge.


To identify what hand should be used, remember that a small hole near the middle of the white area is what lets you do the web-thwipping. Also, a bonus alternate head not originally included with the set is a more McFarlane-style lens design courtesy of PVC Bakeshop. Honestly, the fact that I got this head with the two figures for nearly $140 makes it feel like a surprisingly good deal (since I believe the custom head went for $75). Considering how McFarlane/Bagley the MvC style looks, I would love to go with this option.


For a size comparison, here we have the two unofficial figures with their Legends counterparts, with Gamerverse sandwiched between Amazing Fantasy 15 and Renew Your Vows. Meanwhile, Black Suit Neighbor stands next to the Secret Wars figure. While figure scales are all over the place depending on who you ask, I don't mind that the Gamerverse version is between the heights of AF15 and RYV, with the latter said to go slightly over the normal scale. I'm not sure if there is supposed to be a consistent scale between SHF and Mess Toys, but at least it won't be as bad as reusing the RYV mold for a Spider-Man in the middle of being enveloped by the symbiote, which means he scales poorly with the full black suit figure from a year ago. I would like to see Gamerverse Spider-Man with black web lines and the same shades of red and blue we have with RYV; pretty sure we had that as an alternate skin for the old games as well as the promo art.


Overall, much like Peter Parker in Spider-Man 3, I have a bit of a battle within, so to speak; to sum it up in a few words. Black Suit Neighbor is better than I thought, while Gamerverse Spider-Man is so close to perfection. Let's go into slightly more detail on each figure: Gamerverse has the overall suit aesthetics and proportions I want for a more adult Spider-Man, and while the lenses are specifically for the game, they are still pretty close to the McFarlane/Bagley style. That said, I am mixed on the execution of some accessories in addition to the hybridization of the sprites and promo art (whereas having him match the promo art would help him appear less "cheap" at first glance). Most have complained about the broken-up hip area, yet I have more issues with the lower torso joint having less range than I would appreciate. The accessories range from good to executed at a less than ideal rate. Mess Toys are a third party company, so standards will vary depending on how much they want to do better or worse than the official brands. That said, unlike MAFEX bootlegs, they have no issues to speak of when it comes to using the Revoltech line as a basis as well as modifying the sculpt rather than directly copy it (at least for Black Suit Neighbor). Not only that, but the quality for Black Suit Neighbor far exceeds MAFEX bootlegs, and it may also do better than Gamerverse in terms of value for money and possibly even quality. So while I would recommend you get Gamerverse Spidey at a lower price, Black Suit Neighbor is one I recommend even more.


Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐
⭐⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐

Tuesday, June 30, 2026

Transformers Titans Return Sentinel Prime review

Sentinel Prime may have been a recurring TF element in the 21st century, but the 80s didn't really have any version of him to begin with. The cartoon retconned the "U-Haul Robot" as a version of him via Ask Vector Prime, and Marvel Comics would share the first proper G1 iteration. You already know him best for being a jerk store Tick in Animated as well as the time Spock went nuts in Dark of the Moon, but when IDW used to do its version of G1, they initially had him as somewhat of an anti-hero with beliefs that were closer to what would eventually be refined by Optimus, only to be killed by Megatron during the Megatron Origin comics. Turns out he wasn't actually dead, nor was he Sentinel, but instead Infinitus. From there, we go from turning Sentinel into a flawed yet well-intentioned Autobot leader into someone who was totally not written in response to the toxicity of 2016 politics, right? Seriously, it's almost like the IDW crew went "Y'know, we don't really wanna give credit to DOTM or Animated for this Sentinel concept, so how do we make this feel interesting?" while writing Titans Return. I think IDW 2.0 treated him a bit better, but then again, who even bothered reading it? Anyways, Titans Return is now a decade old, and we're revisiting a figure that may still be better than Studio Series Astrotrain. Let's see how Sentinel Prime holds up!


Here we have Sentinel Prime in his train mode. This is meant to be one of those massive Cybertronian transports that would almost take up the entire station. You look at the ladders near each end, as well as some of the windows, and if they're meant to be human-scaled like the ones on Combiner Wars Long Haul and Ultra Magnus, this could almost be the size of a warship! Seriously, this looks like something you'd see as a boat or a flagship in the skies instead of a train! Not saying trains can be this big, but it's wild to imagine how huge this would be in real life. That said, while the front and backs are similarly proportioned, the middle section is always swept back thanks to those pieces representing the rear stabilizers. Then the scale is ruined by the scale of Titan Master Infinitus, who sits in the cockpit like Omega the Headmaster would in the Energon Omega Supreme set. 


Transforming him into his shuttle mode is fairly straightforward, as you're folding the ends together once the wings and the rear assembly can attach behind the legs, with their panels now folded in place once the train ends are replaced with the giant nose cone. Generally speaking, shuttle mode is very Cybertronian, and I could see less of an Astrotrain look in this mode thanks to the radically different proportions (though the arms being under the wings could be reminiscent of the train halves on top of the wings on the Classics version. That said, the details are still washed out all throughout thanks to the neon orange and red combo, and it doesn't help that there are very few paint apps present beyond the few bits of yellow and silver. On the flipside, the front section feels kind of like Scourge's altmode. The weapons can be combined together so any other Titan Masters can man a double-cannon wherever you peg it, which is one of the common playset features of the line as a whole.


Transformation is very simple, mostly relying on the panels folding away to reveal the thighs while the wing assembly with the backpack can be attached to the back, not to mention requiring that the hands are brought out as well as doing the Headmaster trick. Very basic yet at least the robot mode feels appropriately heroic for a design usually associated with a Decepticon. Sentinel's design is meant to match the way he appeared in the IDW comics, yet the colors are prominently orange instead of yellow, likely because the designers misinterpreted the dramatic lighting in one of his more accessible comic panel photos as the definitive source for reference art. As a result, he doesn't match the concept art from the days of Megatron Origin, deco-wise. Kind of says a lot too when the yellow bits on him would have been more suitable instead of orange, but I also have to complain about the grey plastic used. I know those are for structural support, but it ends up clashing with the colors on the rest of him. It'd be like if you have a modern Nemesis Prime repaint with metallic black and teal, yet any silver is replaced with beige. Maybe the grey plastic would look better if the orange was yellow. That said, he does remind me of the Sentinel Knight from Operation Overdrive; if you recall, there was a knight who turned into a sword for that season of Power Rangers. Hell, between the colors, the vaguely similar transformation, and the use of the name Sentinel, someone at Hasbro must have been a PR fan before they owned the franchise. Also, one cool thing I like is that the backs of the lower legs have their wheels in different elevations so they wouldn't clash with each other during transformation.


Head sculpt is very reminiscent of the more dynamic comic style of the IDW comics at the time, though once again, without any paint to break it up, he ends up looking more like a prototype in this state than if he had a more refined deco. That, or the plastic color shouldn't make the sculpted details so hard to look at without going very up close. Articulation is standard for the time period, with ball-jointed necks, shoulder rotation, outward arm movement, bicep rotation, single-jointed elbows, hips with ratchets implemented throughout, thigh swivels, and hinged knees. This was before the WFC trilogy made waist rotation, wrist swivels, and ankle rockers generally common, but he does a fine job at posing.


One of the features Titans Return Voyagers had to make their heads appear proportionate was using spring-loaded components surrounding them. These bulk up okay, though the ones here are meant to represent the toy-detailing on Astrotrain. It's nothing to write home about, but they blend in better than the ears on the Voyager Optimus mold as well as Alpha Trion, though every figure does this better than Galvatron's lousy mask.


As far as reuses are concerned, this is the Titan Force version of Sentinel with far more red and orange throughout this thing. Part of him is cast in clear plastic, and he came with Security Force logos instead of Autobot insignias. He was included in a 3-pack with special repaints of Brainstorm and Windblade.


As for the mold this figure was mostly intended for, this is Astrotrain in toy-accurate colors. Back in the day, Hasbro mostly homaged the old toys rather than the Sunbow cartoon, unlike what Takara would do. In this case, he matched the colors of his original toy, though it still fits him decently. That said, he looks like he has fake Nikes on his feet, and while the color breakup is more effective, you still get the effect of color blocking thanks to the prominent use of purple for most of the altmodes. Also, his partner is named Darkmoon, though we don't know if he has siblings known as Revengefallen, Ageextinction, Lastknight, and Risebeasts.


The Takara Astrotrain comes from the Legends line. While it may look nier than the Hasbro version, even to the point of painting the friggin windows, I heard Thew mention the tolerances have been worse for his copy at least. That's mostly in the zestless hip ratchets on the already cheap ones we got before as well as the knees being looser than on Six Shot. Still, then again, it may ring true for all copies since mold degradation can affect cheaper molds like this. Unlike what Hasbro does, all Takara Titan Masters are instead Headmaster stages of their respective bodies. That didn't stop Thew from naming him Extinctionrevenge!


For a size comparison, here he is with Siege Astrotrain and Studio Series 86 Optimus Prime. I don't mind that he's taller than the guy whose design he borrowed from if we remember he is meant to be a Prime, and he surprisingly scaled well with Optimus. Admittedly, budgets and size differences have affected many a toyline over the years, but at least this works. Still, he is lighter than Optimus.


Overall, Sentinel Prime is an okay figure to own if you've never had a version of him yet want to expand your G1 roster. He doesn't entirely match what I'd want from THE look he had in G1 media, be it in colors or design, but at least he looks mostly cool and can prove Hasbro used to make triple changers work well as Voyagers, whereas they would only do that for new Leaders. And hey, paying this figure for cheap beats paying nearly $70 for the AOTP version. Now to wonder if I can get someone to make his colors match the comics...


Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐