Friday, April 10, 2026

Transformers The Last Knight Calibur Optimus Prime review

The past few versions of Optimus Prime's AOE design I took a look at were either genuinely good transforming figures with actual effort put in them (TLK Voyager and Studio Series) or the non-transforming yet gorgeous Yolopark AMK PRO figure. By now, we can get either a really decent stab at the design for modern Hasbro standards or get a display piece that is far more poseable without seeking any third party figures. The same couldn't be said back in 2014 when Hasbro designers had restrained budgets compared to the first three movie lines. As a result, we have not only a much more complex design to work with, but the toys we ended up with were disgustingly downgraded in engineering from what we used to get. That First Edition Optimus Prime figure (not to be confused with the TFP version) released around the same time as the Super Bowl trailer was a slap in the face for anyone who bought a turd that had terribly placed chrome, basic articulation, and a lousy transformation with a price twice the amount ROTF Leaders went for. The Leader figure we got was slightly better, yet there was so much room for improvement that it took the Armor Knight Optimus Prime figure to make the premium aspect better executed. Now we have a 2.0 Calibur version released for The Last Knight, meaning even more changes beyond the screen accuracy are implemented for the toy. Let's see if making a partsforming backpack is worth it for this toy.


Here we have Optimus Prime in his vehicle mode. By now, you should generally be familiar with this kind of truck mode. It's a Western Star 5700 model, it has a more radical flame deco than what the trilogy model has, and the toy is officially licensed this time around compared to the heavy modifications done on the Peterbilt 379's likeness. I'm also sure that we know that toys based off this altmode tend to consistently get the truck mode right with no issues, though that's due to the robot mode requiring that it maintains that knight aesthetic rather than use those truck parts in any meaningful way. What I can say is that unlike the chrome on the First Edition, this alt mode wisely uses it on the smokestacks, sun visor, and grille. We go a step further and use it on the rims, something we usually see on the Masterpiece G1 offerings but not on either Buster Prime or MPM Prime; in fact, only the Takara version of Premium Series Optimus adds chrome to the truck parts thanks to those rims being separate pieces from the rubber tires (which we also get with this figure).


With the alt mode being about as perfect in terms of proportions and kibble management, I guess the next thing to talk about would be the toy's weight. The toy was much lighter than Leader Class figures were from a decade prior, no doubt from the thinner, smaller plastic spread as well as the lack of electronic features, but at least the back adds a.but of weight from the fact that its assembly does more than just become a backpack. As we'll get to, it turns into a shield for Optimus to use.


Underneath are some of the weapons included with this figure. Unlike the symmetrical sword storage from the originally tooling, this is actually able to store the axe in addition, but I would advise not to given how easily it flexes. 


For a vehicle mode size comparison, keep in mind that he is smaller than the ROTF Leader was, and moreso than the First Edition turd we got before this figure. At the very least, he will scale fine with the usual Deluxes and Voyagers, even Alien Attack Firage fits in better with him than any MPM display. 


Transformation is where the figure gets most of its criticism from; while more effort was put into this than the Turd Edition with the shellformery slop on its back, the issue is that not enough effort was put into one half of the toy. Turning the front section into the legs is actually a genius bit of engineering with the always the halves twist and turn for the truck's grille, nose & cab, and front wheels in addition to the waist rotation. The upper half is mostly just moving truck parts around while the torso, arms, and backpack do very little to enhance the silhouette. I mean, having the roof halves turn into shoulder pads and the truck sides into skirt armor is kind of genius, but they're far too oversized and look clunky as hell with the hinges on display. Also, I have seen some copies have a weird quirk where the spring on the weapon is so powerful that it either causes the head to pop off when tabbing the chest in or just making the face swing up awkwardly. As for the robot mode, I think the proportions for the design are a little on the toyetic side, both with the kibble placement on a clean design as well as the boxy torso making his arms appear thin and lanky in comparison. I guess the benefit to this is that the removable backpack cleans up his silhouette better, though you can always leave the back kibble in place if you really wanted to. I kind of like that the wheel arches near the ankles are still around the legs, since they make for a cute nod to how Bayverse Prime toys usually have that design trait, and I dig that Takara at least sculpted part of the back so there wouldn't be a plain headache rack, but the back of the legs are still hollow, and I wish Takara got to fill them in or have them contribute to the transformation somehow. On the plus side, the retooling done in this figure is exquisite, especially comparing the inaccurate chest and arms we got with the original version. The paint apps being all silver with premium attention put in some of the smaller areas, combined with the gauntlets having proper color break up, makes this feel more polished than chrome placed randomly would do.


Head sculpt is another step up from the Armor Knight tooling we got, with the shape and paint work not just better matching the CG model, but we also get what was the first time since Animated Voyager Optimus Prime where you can display the face with or without a mouth plate, but rather than go the approach Animated and Cybertron went with from sliding a lever up, you lift the face up, rotate it 180 degrees, and use the alternate look you desire. 2 years later, in addition to this modified reissue, the faceplate gimmick would pop up on MPM Optimus Prime, and both Leader-sized Legendary Optimus Prime and Ultimate Optimus Primal would use that gimmick.


With the beautifully painted Sword of Judgement in hand, articulation consists of a ball jointed neck, ratchets in the shoulders (with the front/back motion being at an awkward angle when tabbed in place and the outward movement using indents too far apart), rotation above the forearm, ratcheted elbows, wrist rotation added to the Armor Knight/Calibur version, thumb articulation, waist rotation, ratcheted hips, rotation above the knees, ratcheted knees, and slight ball joints for the ankle pivots.


The backpack is more than just for partsforming, as the whole thing turns into a shield used not in Age of Extinction but Dark of the Moon instead. While the gunmetal and copper paint apps are badass it's a little oversized for him. As for the weapon storage, the sword and axe can tab or slide onto the back without any issue.


In addition to those weapons, we even get a bonus hand held Energon blade found only with the first many copies of this mold. This has to be the first time a hand held version of weapon came with a transforming version of the character, even if the arm-deployed blades are both more common and popular. Anyone wanting to use this to recreate the brief time he had this blade against Galvatron are in for a ride awakening when they find the peg and the forearm ports incompatible with each other.


With these weapons, we can bring back the GOAT himself, Asia Premium Series Striker Optimus Prime. Yes, while my Buster Prime is combined with Movie the Best Jetfire, this figure will be part of my Optimus/Megatron shrine. The instructions and Amazon Japan listings say the weapons are compatible with the Movie the Best version of Optimus due to the articulated hands, yet all pre-2017 versions of this mold can use the blade given the handle includes the same dimensions found for the Ion Blaster, Jetwing cannons, and Striker weapons. The shield scales better with this Optimus, and it also has a C-joint clip for the forearm panel pins to secure it in place. Even the blues on the shield match decently well, even if not 100%.


By removing the head of the axe, you can slide the handle through the hand so it can seamlessly hold the weapon without issue. The downside is that the blue for this thing stands out much more than if it were gunmetal, but hey, he can be displayed fighting Sentinel Prime in the ruins of Downtown Chicago.


With so many weapons at his disposal, I bet we can prove this is the example of one toy getting so much love compared to the other. The ROTF Leader is much taller, far more complex, and can display all of his weapons at once (even compared to Optimus Primal). What is this favoritism you speak of? Maybe I should keep Calibur Prime's left arm warm with a spare shield.


The original version of AOE Optimus Prime was closer to the concept art rather than the final design we got in the film. This means the chest is far more intricate in detail than the pectoral look, his head and sword are more jagged, the feet have inaccurate spikes pointing up whereas they should be smooth with red painted on, and the forearms do not match either look he had before or after grabbing his sword. Depending on the figure, the red plastic and paint is either a more traditional red or a darker red found on Sentinel Prime. For some reason, the all clear plastic used on this toy are cast in this nasty piss yellow, I don't know what the fuck Hasbro was thinking with using this color instead of something a little more natural, especially for the windows. The shield is almost accurate save for the fact that it's permanently deployed in cannon mode. Also, the backpack he was stuck with not even collapsing downwards more or transforming to look compact hurts the appearance far more than it should.


As for the Takara version, while the clear plastic is still yellow, we at least ditch the chrome on the chest in favor of reversing the colors and at least trying to match the final chest design. They also added silver paint for the rims upper arms, thighs, head, and torso. So it looks better than the Hasbro version, but only slightly.


We also have the gold chrome Lucky Draw version, so no explanation needed on what it looks like. Also, you may think there are stock photos of a clear plastic version floating around the Internet...


...yet in actually, it is part of a 2-pack that came with a decent patina-esque Grimlock. That mold sucked more than this one did, but we now have more chrome (especially on the shield), darker blues, richer reds, and more color break up for the head. On the downside, how shins are inexplicably red. Thankfully, the sword and windows are now blue, which looks better.


And here we have the precursor to the Calibur retool, originally called Armor Knight Optimus Prime. This figure's screen accurate retooling is carried over to its 2.0 TLK counterpart, only we still have the backpack that cannot be removed, the sword and shield are cast in orange plastic and are hardly accurate, and the reds and blues are more metallic. While this is nice on its own, I prefer the further modifications introduced with Calibur Prime.


This figure naturally got a black repaint known as Black Knight Optimus Prime, meaning this is not an evil Nemesis Prime repaint and instead represents the Elderdroid repaint we got with MP-01B Black Convoy. The truck mode looks extremely slick with the teal between the front and backs of the truck, it's that sexy.


To tie in with The Last Knight, we got an Asian exclusive repaint of the inaccurate tooling known as Shadow Spark Optimus Prime. This figure is painted to look like the abandoned, rusty state he was in when he was left to rust in space (with no explanations given), yet he has the Nemesis Prime purple eyes. Reminds me a bit of the Sleep Mode repaint for MP-04 Convoy.


As for the standard Hasbro release, we get a drab, de-premiumized version of the outdated tooling with no chrome, an unpainted shield, and smokey clear plastic instead of the retarded piss yellow. Beyond the removal of the ugly yellow, this is a real face slap of a stupid repaint.


Thankfully, in addition to Calibur Optimus Prime, we get Movie the Best Nemesis Prime, whose midnight blue, blood red, darker silver, and purple accents found for the eyes, axe, and black shield make this closer to the premium dark chocolate branding you'd find. I bet a seductive Quintessa voice over would play over after marking this toy with the red scar. By the way, this was the first time we got an explicit Nemesis Prime repaint for The Last Knight before Hasbro did their Studio Series version whose colors are brighter in comparison (ignoring the dark grey), yet the film had only the eyes and part of the face change.


For some comparisons with other figures based on this design, here he is with the transforming versions in the form of Studio Series on his right and The Last Knight Voyager on his left. Honestly, the Studio Series version may be the best figure when it comes to articulation and engineering, but even it has its own issues with how underpainted it is for a LEADER CLASS. I also appreciate the TLK Voyager for being a decent figure back when it came out, yet I always hated how 3 years after AOE's release, they hadn't found a way to do any real color break up to make him as accurate as possible, nor is the articulation that great considering the knees bend at 45 degrees, he has no wrist or ankle movement, and therefore poses worse than Evasion Prime. Thankfully, for all of its issues, we can say that Calibur Optimus looks the nicest and most premium thanks to his high number of paint apps.


And here we have him next to his Yolopark AMK Pro counterpart. What a night and day difference one makes from not having the ability to transform, huh? On top of that, the proportions for the model kit better match the on-screen CG model, and the use of a black wash further highlights the level of detail overall. I guess you can say that the Leader figure would make for a good altmode display, but now I want to talk about why I'm about to give it the rating you'll read below: when it comes to the devolution of Leader Class figures, it's disheartening to see them go from big ticket toys with lights and sounds (Cybertron through Dark of the Moon, maybe the Prime ones count but the Weaponizers and any beyond-Voyager sized toys are't proper Leaders) to slightly smaller figures with simpler engineering and varying degrees of plastic quality (Age of Extinction & Thrilling 30 through Power of the Primes & early Studio Series) and now Voyagers with Benefits (Siege through recent Studio Series and Age of the Primes). While I can easily say that I prefer older toylines for having more value for money, the AOE line is far from a favorite of mine; apart from Evasion Optimus, Hound, some of the Dinobots, and I guess Drift, most of the figures were very held back with engineering and budget thanks to a mix between simplifying toys after people whined about ROTF's line, the trend of shrinkflation leaving little room for the budget and the process of translating the complex designs to breathe, and the AOE bot aesthetics being difficult to translate on a first try. If I had reviewed the original AOE Leader Prime, I'd give it a much lower rating than what I'll give this retool. It's a toy riddled with issues, especially compared to what it's based on and what we had before, but I can still prefer it over the Turd Edition sold on Amazon. The two saving graces of the original version would be the nice chrome accents and the decent leg transformation; Takara's slightly better paint apps would bump it higher somewhat, the Armor Knight retooling improves the figure even more than the 2-pack's darker blues and chrome addiction ever could, and this version's weapon pack as well as optional partsforming makes it much easier to stomach. Only in that sequence do we get a salvageable retool whose screen accurate parts, properly premium paint, and weapons compatible with a (much better) Leader Class figure made half a decade carry what is an otherwise subpar toy. All I'm saying is to be happy we got this (and Nemesis!) so we can ignore all other versions of the mold, especially that AWFUL Hasbro TLK Leader repaint. I know there is still room for improvement with this thing, but I don't regret buying this toy because of what redeems it. It's not like Combiner Wars Megatron where people praised it purely because of the silver paint or the head sculpt; this mold is honestly better than CW Megs or Thrilling 30 Jetfire, but it's more of a single step above than it is a leap in quality like what I'd use to describe older Leader toy. So if you have to have just one version of this mold, avoid all others and stick with this or Nemesis Prime. The final improvements added to this version of the figure prevent this from being a huge pass.


Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐

Wednesday, April 8, 2026

McFarlane DC Multiverse Theatrical Joker and Bane (TDK Trilogy) review

The Dark Knight Trilogy is probably the most consistent quality DC film media we have gotten from start to finish. I don't make the rules. Anyone who claims it's overrated or thinks Rises sucked should tell me how much better the latter two halves of the old Superman and Batman quadrilogies were, or any of the post-Josstice DCEU movies, or Folie a Deux. The logic Joker follows of becoming a piece of anarchy with no true goal beyond wanting to watch the world burn makes him a real threat, while Bane's motive of going against Batman with Talia's help brings us full circle with the death of Ra's Al Ghul in Batman Begins. With the Nolan trilogy remaining a milestone far larger than any Batman film series, what better time than to celebrate its 21st birthday with the McFarlane Theatrical Deluxes for Joker and Bane in today's review?


Here we have The Joker in-hand, being a reuse of the 2023 version we got as part of the Bane BAF wave. While the figure may seem identical at first glance, the figure comes with paint for the inner coat, making it orange instead of leaving it purple like the rest of the suit. While the colors of these figures are generally accurate, I will admit that they may be a bit more saturated than they normally are depicted in the film. It could be partly blamed for the lighting in my camera, but at the same time, the clothes Joker wore are far from flashy. Still, the general proportions Heath Ledger had during filming are accurate, and I appreciate that the jacket isn't too too wooshy so it would look fairly natural without being in a closed in sculpt that inhibits leg articulation. I'm sure Todd could have done he figure with a removable jacket with alternate sleeves, though, especially with how easy it is to remove the arms of any McFarlane figure.


The headsculpt is mostly fine for the greasy makeup used on the hair and face, but the eyes as well as the mouth do look a bit more opaque than they normally would be. They just look a little more amateur with how thicc they come across when they should be a bit faded from being on there for so long. With a gun in one hand (that should have he clip shifted in place) and a knife in the other (one of the alternate hands with a good grip meant for it), you should probably know by now that the articulation is the same as all the other ones.


Other accessories we have for the Joker include an uzi (or an equivalent to it) as well as an alternate left hand with his signature card sculpted on it. Thankfully, it is painted unlike the Digital Silver Age Joker. He also has a left fist and a rocket launcher, which I wanted to mention because it and most of the weapons are a little too flexible for comfort. I know a lot of people are in the right to complain about how flexible Hasbro's Marvel Legends are of late, and while the joints on the McFarlane figures are thankfully not gummy, I have complained about how the same can't be said for the accessories. The rocket launcher is the worst offender since I swore it looked bent in the reveal photo like one of Maximum Deadpool's guns. Beyond that, the accessory count is much higher than what we had with the original version, who came with a stack of dollar bills (that I wish we got with this version), but the accessory count keeps going with not just the usual bad we've seen before, but a special display base for the trading card as well as a mini poster. These are new for the Theatrical figures yet should have been included in the first place. Who knows if any subsequent ones will be made, but the print work on the black stand with "THE DARK KNIGHT TRILOGY" with the symbol in the middle could be a bit crisper.


We also have an alternate side for the mini poster, one with the iconic "why so serious" phrase associated with this Joker. Oh and he also has a left fist and an splayed open right hand. All of this is generally good bang for your buck, yet we should have gotten this treatment for the Batman Returns characters (idk if the same happened with the shitty 2025 Superman movie characters because fuck that movie).


No doubt thanks to the character's popularity from the movie, we got plenty of different releases under McFarlane Toys. We have the traditional outfit he usually wears in the movie as part of the 2023 Bane BAF wave, where the alternate hands and head of the character were included along with a stack of money as mentioned earlier. The figure also infamously came with no weapons, not even a knife! The figure also had a redundant Jokerized repaint that feels closer to what Mattel used to do with their Dark Knight toyline back in 2008, only without a cartoony head to not scare kids back then.


We also have a Sonar version based on the brief moment where Batman's eyes were solid white to look for the Joker without being detected. It's one of those things you are most commonly getting from the Black Series Hologram figures, but without the base to light him up. He has even less included with him, it's almost throwaway. The same can't be said for the bank robbery version, who comes with an alternate masked head. Would be nice if he had a gun or a suitcase full of money, though.


And if that wasn't enough, we have an interrogation version without his jacket and using the sleeves most figures would later use, such as BvS Alfred. He came with plenty of alternate hands, a set of handcuffs, a phone, a table, and a pair of chairs. Would have been nice if he was included with a Batman, but at least the head is slightly altered for the damage he got when Batman confronted him.


As for Bane, we now have this as a standalone release rather than as a build-a-figure, which I will always appreciate given he doesn't really feel as fulfilling when it comes to that mark as the average BAF, be it Hasbro or McFarlane. This sculpt is getting very good, even if some may have complained that the proportions may not be 100% accurate to what Tom Hardy's physique was like while filming The Dark Knight Rises. I'd say it does a generally better job at fulfilling a real world body builder shape than what Hasbro does with their MCU figures, but that's a low bar with how they turned out (mostly Wolverine and Tobey Spidey), but at least it better captures how the actor looked in the movie compared to Batfleck's BvS figure. Still, while the paintwork is a little held back from fully recreating how he looked in the film, I still appreciate that we have slightly enhanced wash to accentuate the military gear he wore to loosely nod the outfit he usually wore in the comics. I know Bane has been complained about for not being a hulking monster compared to Batman, and Tom Hardy is a bit shorter than Christian Bale, but the design at least fits the realistic vision Nolan was going for, and hey, the performance of the character beats the average DC movie villain we got since 2019, and I'd rather have a Bane who looks very little like the comics yet acts like him than have a Lex Luthor who looks sort of like him but is always shouting 1A like a little bitch.


The head sculpt has a slightly enhanced paint job that doesn't look as sloppy as the original version, nor is it too saturated and as a result looks more worn and weathered. As for the actor likeness, it is pretty close to Hardy back when he was bald and mostly expressed himself with his eyes. I always like how the tubes around the mouth area vaguely resemble teeth or the white spot on the comic versions, makes for a cool nod while adhering to the Nolanverse aesthetics. While articulation is the same as usual, not only is the rubber military vest hiding his torso articulation yet still providing enough range, but the figure's wrist joints have not been misassembled wrong where the go in the opposite holes.


Much like Joker, he comes with his own collector card stand as well as a mini poster, but most of his accessories go to the hand department. While I am happy to have the figure, I don't think I got my money's worth with the accessory count here as much as I did with the Joker. Hell, Christopher Reeve Superman had a few more hands, a bendy wire cape, and an alternate hand, all for $5 less than the Theatrical Deluxe version (ironic because that would later be a thing for him).maybe an alternate torso piece so you can display him shirtless would have helped? After all, we got a similar thing to switch the capes on both Year Two and Night People versions of Batman, so what's stopping McFarlane from giving us a bare torso meant for a shirtless Bane?


That alternate side is making Bane himself wonder why he couldn't come with a broken Batman cowl, because in addition to the fists and splayed open, gesturing hands, he has trigger finger hands with nothing to hold, so he can only scratch his head in confusion. 


While not as frequent as the previous movie's villain, Bane had had a couple of previous releases prior to this: the aforementioned BAF with slightly worse paint apps and the misassembled wrist joints. Because the whole wave was Jokerized, the same happened to Bane's parts, making hi look like a G1 Constructicon. We also had an SDCC version with a leather jacket, complete with white fur underneath. I don't care if putting it with the set devalues the con exclusive; we should have had that included with the Theatrical set.


Here they are alongside the titular superhero himself, who is in his Begins costume instead of the suit he wore later in the trilogy. I should hunt down a version with a wired cape. Anyways, I am pretty happy to own fully poseable versions of the Nolan trilogy cast bit by bit, but while Joker was worth every penny in spite of his flaws, Bane could have had a bit more going on to justify the $35+ price tag. While yes, Joker's weapons could have been less flexible, at least he has a higher part count than what Bane has to offer. A broken cowl and a coat would have made him more complete. With these being easier to obtain than the previous releases, and Bane not being a BAF anymore, I recommend Joker wholeheartedly while Bane only for a discount.


Final ranking: ⭐⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐ (Joker)
⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐ (Bane)