Here we have Optimus Prime fully assembled, and we once again have the G1 design only given a live-action filter, as with almost every robot in the Bumblebee movie. I already mentioned my preference for the ROTB look, but if there is one thing Yolopark helps accentuate with a design like this, it would be the heavy paintwork we would never get on a stock Hasbro product; the intricate paintwork in making every mechanical component stand out from one another, but the heavy use of a wash to make all that detailing pop even further is always something I appreciated from this company. From the arms having the red separated by the gunmetal grey to the back section having the cylindrical detailing his in-house Hasbro toys omitted, this is an example of masterwork we would only get on a Threezero or Prime1Studio release, only much easier to afford under $100 (depending on where you buy this from). There is even a burn on his left thigh that I never noticed was actually in the movie, and while it may come off like a paint error, it's something that made me appreciate rewatching the movie and learning something new about Prime's look. And from rewatching the movie, I'm happy to confirm the robot mode proportions are 1:1 with the CG model, which pleases me greatly since the switch between The Moving Company to WetaFX for ROTB made me think Yolopark would have limited resource material rather than have everything mostly under ILM. Nothing on his body looks off or undersized, and we also have the bonus of rubber tires that spin somewhat on his legs as with Mirage from the same movie. We have gone a long way from the simpler days of Robot Replicas and the limited reach of Revoltech, as well as the DOTM Dual Model Kits.
Head sculpt is one of the things that helped me warm up to the BBM design, as this visual tweak with the exposed face, a la his 2007 appearance, made it easier to believe this was a soft-prequel Prime who could have looked like this before having to return to Earth again (which can at least explain why he is more experienced this time around when he meets Sam, though we don't know how he left Earth at that point). I love how much it captures that Peter Cullen-esque facial structure that made me appreciate it when a voice actor's look influences the character he or she voices (something that we usually see with Pixar or Dreamworks, yet with Transformers, it was mostly done with Optimus/Cullen, Sentinel/Nimoy, and even Ratchet/Foxworth). As with all AMK Pros, using the included insignia magnet on the base lets you light up his eyes, and I'm happy to confirm that Prime's eyes work properly after my Mirage had issues with his. His articulation consists of a double neck joint (one ball joint and a hinge at the base of the torso), shoulder rotation, outward arm movement, bicep rotation, a diaphragm joint in the upper torso, waist rotation, double hip joints for further range if the ball jointed hip panels get in the way, outward leg movement, thigh rotation, TRIPLE-jointed knees (though one seems to only bend at 2 points), ankle hinges, rockers, and toe-ticulation.
While he never used an Ion Blaster in the movie, one is included for everyone bothered that he never had a handheld gun rather than ones that transform from his forearms. I believe he did lose it in the Bumblebee movie, and we clearly see Transformers in ROTB as well as the first two main Bayverse films use integrated weaponry before that was mostly phased out with Dark of the Moon-onwards, but his left hand is now replaced by one of the two articulated hands. The index finger bends at two knuckles, while the thumb is on a ball joint and has a single knuckle joint. Meanwhile, the rest of his fingers use the same two-knuckle system, yet are fused together. And as you might tell from his face, the mouthplate is deployed thanks to the option of swappable faceplates on this figure (much like with his TLK counterpart).
In one photo, he has a pre-posed pointing hand with the two fingers pose that he normally does, but his left hand lets him hold his battle axe. I know many will prefer the giant yet nonexistent on-screen axe he used in very few Bumblebee movie merch, but who needs that when you've got twin blades that clip over the wrist joints? It can be a little tricky to get them on there with how angled the clips are, but at least the end result is so cool. I wish they had some orange, though.
The most noteworthy accessories would have to be his light-up arm cannons. Much like Mirage, they also have their own LED function, and it helps make the value for money on a set like this extremely worth every penny (assuming we still use that phrase after they retired the coin). As we discussed with Prime's head, the magnet can either leave them activated, blink rapidly, or slowly glow on and off. One thing that I haven't shown is a trigger finger hand, likely meant for his Ion Blaster; held with his additional open palm hands, it is likely meant to hold the gun, given the sculpted pose it's in, yet the grip is far from ideal, especially with how much open space remains when it's held in-hand...
Two years before the AMK Pro version was made, we did get this exact model kit for when Rise of the Beasts proper came out, and while I did want to buy it at the time, given it looked good and cost as much as a Voyager, the lack of weapons did prevent me from wanting to get it ASAP. Not to mention, I was hoping they'd show a mouthplateless head given how specific it was for Movie merch, arguably more than any Prime we got since then. Eventually, we did get an accessory kit for this Optimus, but it should have come with him in the first place. A re-release of the regular AMK with the weapons did come out after the Pro version, which is fine for people who are on a tighter budget, but why did the stock photos forget about his cannons and have his back thigh plates among his accessories? I don't plan to get the vanilla AMK since the rich detailing of the Pro made me happy as it is, and with my previous distaste towards the Bumblebee movie, I have no plans to get the AMK Pro version of that design for Optimus. It's admittedly neat that he comes with the larger axe as well as the option to make him either Cybertronian or Earth-based (with differences far more negligible than the tweaks he had from ROTF to DOTM), and it's still funny how they gave the Matrix to this one but not ROTB (probably to comfort those still believing Bumblebee is a 100% reboot because BaYvERsE bAd).
For a comparison with the other AMK Pro figure I got, it's not Mirage but instead someone else whose eyes still work: his TLK counterpart! While the review setup might make heights somewhat wonky, I tried to look for more even surfaces, and sometimes either this Optimus is taller than the TLK version, or they share the same height. I believe the slight height discrepancy is due to it being based on a figure that was probably meant to be a one-off licensing deal, yet the popularity skyrocketed with later AMK waves (no doubt thanks to the G1-related merch), meaning that Yolopark could go all in with the AMK Pro series and modify this version of Optimus albeit without tweaking scale given it's main changes are deco and die-cast. Regardless, even if I prefer the more inventive designs for Optimus, I have no regrets buying this awesome model kit. Sure, it is weird that we got the regular AMK version with weapons after this was released, but I'm happy I held off because of my goal of obtaining as many AMK Pro releases for the movies as I possibly could. I love the detailing and proportions as usual, but the little things like the alternate faceplates and the various weapon options he comes with make him a whole lot more enjoyable than I thought he would be. Now bring us that 2007 design, Yolopark! We have an evolution to complete! In the meantime, I have an overdue Megatron review to go over...
Final ranking: ⭐⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐




















































