Friday, October 23, 2026

McFarlane DC Multiverse Raven & Wonder Girl review

We got some classic Teen Titans rep to go over for this McFarlane review, and as we get closer and closer to the license, at least it makes things easier with going back and getting any other members I missed out on. Or at least the remaining members of the 5embers associated with the 2003 cartoon. In the case of Wonder Girl, the name used to be associated with a teenage version of Diana Prince (much like how Superman was once Superboy), but the name would later be reused for Donna Troy, who became a founding member of the Teen Titans. She also had other aliases such as Troia as well as plenty of retcons related to her bloodline status with Wonder Woman. As for Raven, she is the daughter of a cosmic demon named Trigon; despite having to deal with her father's baser impulses and his goal of merging her powers with his, she instead aims to use these inherited abilities for good while fighting alongside the Teen Titans. Let's see which figure is more worth the asking price that the Collector Edition subline is slowly losing reason to have...spoiler alert, look at the boxes.


Here we have Wonder Girl in-hand, who may seem like a fairly new sculpt from the torso up, but her legs are still the same ones originally owned by Knightfall Catwoman. If you're going to use a body sculpt like this if it helps with Donna's height, fine, but why do we still have those ridges where they shouldn't be for the mid-thigh area? We have the new belt from the diaper piece, and the forearm gauntlets are a cool addition, but what about the bicep guards? Leaving them decoed on instead of sculpting then to make the bicep joint's crevice less awkward would have gone a long way. Same goes with sculpting the separation between the fabric and the bare skin on the top of her costume. I guess the stars look nice applied into the body, though the alignment seems a bit asymmetrical. Oh and she sucks at standing without the display plate. Already off to a bad start with this figure, huh?


His head sculpt is a little uncanny; I get that it's meant to match the way women were drawn in the 60s to early 70s, but it's got a look of her that makes her look like one of those models you'd find in some vintage ads, especially if this is meant to be a teenager and not so much an adult. At least the paintwork is good, but a little uncanny regardless. Articulation is the same as expected, but get this: she only comes with the lasso made out of that shitty material that is only good when rolled up. Can't we get any of the lasso accessories that came with the Gal Gadot version of Wonder Woman at the very least? Because this just barely stays in her hand, and even then, I hate how there is no way to store it!


She also comes with a pair of alternate hands: a right fist and an open left hand. That's pretty much it, so a Collector Edition, she does not make. A Platinum Chase version puts her in black with extra silver, either representing her Rebirth look or her time with the Darkstars. Either way, not worth hunting down given the original Wonder Girl sucked as I explained. 


For a comparison with her older sister, here we have the first Collector Edition Wonder Woman. I guess the gauntlets, red, and stars are enough to make her a passable sidekick to the CEWW, but how did we go from a figure that had a great level of accessories and little to no part reuse with a $30 price tag to this? Very embarrassing on McFarlane's end, especially by indirectly proving anyone who bitched and moaned about him right.


As for Raven, she is a retool of the figure previous Raven we got a few years back, only with the legs replaced with the thighs replaced with smoother ones to allow the bare skin to not be compromised by thigh high boot ridges. I'd wish some subtle sculptwork would help raise the sides of her new footwear to be raised in relief somewhat, but at least it looks better than what Wonder Girl has. The torso is stuck with the etched detailing, but it's somewhat less noticeable with a darker color scheme. I believe the modern Raven has more paint apps applied, but I think the color breakup we still have here looks good. Also, at least the sleeves of her arms blend in better what other figures normally deal with from reusing the Knightfall Catwoman mold. The cape is still the same, so don't expect any cloth goods with bendy wires implemented. At least the sculpt looks good and ominously flowy as someone who's known to be in the dark.


Her head sculpt is mostly good, and you could almost make out the bangs of her hair, but the shadow effect could be done better without looking too much like a half mask. Articulation is the same as before, but she does have some effect parts that go over the wrist pegs instead of poorly wedging them over her hands.


As for her Platinum Chase variant, it is the purified version of Rachel Roth after she conquered her inner darkness, which is a typical buy logical color change for her design. Accessories are the same, however. Next to the Robin I reviewed a while back, and I am kind of excited to getting around and completing the Teen Titans; if the OG roster isn't possible because of the license change, then at least I could get the 2003 cast without issue. Still wish the Robin figure didn't suck.


Overall, while far from worth the whole asking price, Raven is at least a better figure than what Blunder Girl had to offer (or lack thereof). With the end of the McFarlane era coming closer now than ever, it may be best to wait for a sale to pop up as we reach the holidays. Either way, just stay on the lookout for any discounts and don't bother with the full price, moreso on Donna.


Final ranking: ⭐⭐ out of ⭐⭐⭐⭐⭐ (Wonder Girl)
⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐ (Raven)

Wednesday, October 21, 2026

Transformers Prime Wars Trilogy Monsterbots review

The Monsterbots are a case of usually forgotten G1 subgroups given how bloated the series already was, but what made them more unusual was how they were in most other early media but not the Sunbow cartoon. Admittedly, The Rebirth was already at an all time high with a ridiculously huge case for a 3-parter, so what chance would they get? These characters are known to be troublemakers and are nowadays known for being drunk from time to time. What was surprising was seeing them not just get their toys in the Prime Wars Trilogy, but having them within relatively close proximity given how other subgroups weren't as lucky either before or after their release. I mean, the Autobot Targetmasters went from 2019/20 with Siege Crosshairs to 2022 with Pointblank and finally 2026 with Sureshot! Let's review this trio and see if they need any new toys from here on out.


Here we have the three Monsterbots in their beast modes, from left to right being Grotusque, Twinferno/Doublecross, and Repugnus. You might be more familiar with Repugnus from the review Thew Adams made 12 years ago for Halloween, while Repugnus may be someone you'd best know for that cold spark gimmick TFWiki made an article about. As for our middle man, he apparently lost the name Doublecross so Hasbro had to use Twinferno instead. Not sure if they'd reclaim it now, but who knows if they ever do a 3-pack. While they're all using the same mold or engineering, I appreciate that they all have their unique beast modes. Grotusque was already the more traditional monster look by having those clawed arms, an uncanny animal face, and wings that would almost make him a gargoyle if not for the hot pink. Doublecross has a two-head motif going on that we already got the same year with Hun-Grrr, but RID Megatron and AOE Strafe also earned that identity. His arms are much smaller than Grotty's, too, given they don't form the actual robot arms. Repugnus is the most unique for his head design and pincer arms, though the all have the same leg engineering. At least with Repugnus, his feet are not the same as the other two, but their thighs are slightly molded differently. All of them have articulated jaws, while Doublecross has hinged heads as well as neck rotation and bends; Grotesque's arms move front and back on swivels, in and out on hinges, bicep swivels, and hinged elbows. Doublecross has ball jointed shoulders only for his beast arms, and Repugnus's arms are on hinges and ball joints. All of them have the same hip swivels, outward leg movement, and slight knee bends.


All 3 of them have their own Titan Masters based on the Beastformers/Battle Beasts. Remember those, 80s manbabies? Like, comment, and follow for more nostalgia bait! Anyways, the guy in the middle is meant to be White Leo, but his unpainted ass is called Daburu, which is how we'd pronounce "double" in Japanese. The other two are known as Fengul on the left and Dastard on the right. Their names are Platinum Tiger (sounds like something you would find in a Chinese gambling game), and Hedgehog, who may not have a first and middle name like "Sonic the".


Transformation is mostly the same for these three with the legs, but the upper bodies have their own distinction; Grotusque's beast head predictably gets tucked to the back while the robot arms are basically the beast legs, while Doublecross's beast heads at least form the arms and Repugnus both having the beast arms turning into the chest and while the robot arms are exclusive to this other mode. They mostly share bits of white between each other, mostly for the thighs and hands (kind of for DC), but we have plenty of different deco attributes ans thankfully unique torsos and arms. 


With how unchanged the wings are, it would be nice if Doublecross had his own instead of being a pretool for Grotusque, but at least they are semi transparent. Also funny how the tail halves for the first two Monsterbots look like Power Ranger lightning bolts. The beast feet look ugly sticking out of the back, but they make helpful heels regardless.


At the very least, Repugnus is more unique from his teammates solely from having just the beast head look more like a backpack with the pincers now appearing like cool collar spikes from the back, Unicron style.


Head sculpts for all 3 are standard for the line, though Doublecross is solid white apart from the blue visor. Grotusque is at least more thoroughly painted in comparison, albeit with eyes that are harder to pick out amongst his dark face. Repugnus is all yellow but at least his face is painted. I prefer the bigger eyes on the original Titan Master.


Articulation consists of ball jointed necks, shoulder rotation, outward arm movement (with flaps on Grotusque), bicep rotation, hinged elbows, universal hips with annoying skirt flaps, thigh swivels, hinged knees, and ankle rotation but no pivoting. At least the claws on Doublecross are cool. Instead of guns, Repugnus has twin daggers that look cool if not for the distracting pegs.


Doublecross was given a more premium Takara repaint for the Legends line, better matching his Headmasters appearance. He comes with Blurr's Targetmaster partner, Haywire, who wasn't produced at the time the Blue Blur was released for their line. The stomach of the beast mode can hold the Targetmaster, but he comes without the normal guns. At least the Headmaster unit is better painted as White Leo.


The other two were put in a 2-pack as barely altered releases for the same line. Not sure if this was because Doublecross warmed pegs in Japan like in the US or to wrap up the Legends line as Power of the Primes and Siege rolled by.


One cool thing about Repugnus is that he comes with a special Prime Master version of Solus Prime. It's a translucent version of the version we got for the regular POTP wave, minus the Octopunch Pretender shell. Even funnier is that unlike the Enigmas and Matrix cores, he can use the Prime Master as a head. Kind of compliments the color scheme in a way. Overall, I find the Monsterbots fine on their own, regardless of what version you get (mostly for Doublecross). They're not the kind of characters who need new toys ASAP given their niche as fuck status, but I would like to see.a Generations Selects 3-pack. At the very least, you can experience the mold via the Fangry retool for Age of the Primes, who has tighter joints but still no gun!


Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐ (all 3)

Monday, October 19, 2026

Super 7 Ultimates TMNT 2003 Utrom Shredder & Casey Jones review

The second half of TMNT 2003 Wave 2 is now in my hands, and it's time we go over some brief bios for Shredder and Casey Jones. The Shredder we have here is actually an alien known as Ch'rell, who took the form of the original Shredder, Oroku Saki, when the Utroms made it to Earth and disguised themselves as humans with alien technology. He was the more prominent enemy of our heroes, and for anyone wondering why he would have his alien heritage as a twist, it was a decision made by one of the franchise's co-creators, Peter Laird, and some could see it as a nod to the classic cartoon character Kraang, even though the Utroms were from the Mirage comics. As for Casey Jones, he's been a regular side character in plenty of TMNT media, but for the 2003 version specifically, he became the vigilante we know him as after his father was killed by Hun and the Purple Dragon gang. Not only that, but he also got to be friends with the Turtles when they were kids (though the Turtles disguised themselves as human kids). It's great to have my favorite versions of these characters in my collection, but even if I used a lot of gift cards to pay far less, I'm still going to have to judge these as normal toy reviews.


Here we have Shredder in-hand, looking pretty badass in terms of sculptwork for the most part; the colors are unfortunately pretty bland, and it's not because of the monochrome deco he has. See, the nature of Super 7 is their approach to being faithful to the color schemes of the cartoons rather than having some artistic license and using some metallic paint apps where needed. As a result, while the matte finish on most of the plastic is nice, most of the grey ends up appearing flat and prototypey in comparison. And it sucks, too, because the figure could benefit from using silver paint to keep him from looking unfinished, or at least have those light grey parts cast in a darker shade so they could blend in better with the rest of the colors. The bluish grey and black are fine; just do something with that lighter grey so he won't appear cheap! I've seen Super 7 do this with some figures in the past when they think show accuracy = no metallic paint, but surely something would help it look better? On the flip side, those two cloth goods behind him are comparable to bendy wire capes, which is great if you want to pose him dramatically as if the wind swept. Proportions are generally good for him, and the surface area, despite being simple to match the art style, is at least pretty good but could be sharper. As it stands, he's a mix between being badass and needing improvements, visually.


Head sculpt is mostly good, but I feel the spikes should be slightly less curved inwards to the helmet if I'm being honest. Maybe it depends on the angle of the show, but it does vary on how straight the three points on the helmet usually appear. I wish the paint for the mouthplate were more refined, but at least the red eyes are applied without any weird misalignments. Articulation consists of a double ball-jointed neck, shoulder rotation, outward arm movement, bicep rotation, double-jointed elbows, slight rotation for said elbow joints, wrists that rotate and hinge in and out, he has a ball joint in the diaphragm as well as a ball joint for the waist, pseudo ball-jointed hips, thigh swivels, double-jointed knees, and ankles that hinge as well as pivot.


One of his accessories is the Sword of Tengu, a powerful weapon he used to rule Japan before it was lost over the years, and he uses it in the show because his exosuit protects him from potentially taking a severe shock. The sculpt is fine, but he should be able to grip it better. The blade is dull grey like the crescent, and the yellow paint, while accurate to the sword, looks a little cheap. He also has an alternate head representing Oroku Saki, or a disguise version of the original Tengu Shredder that Ch'rell took the name from. Sculpt could be a little sharper, especially if you're going to paint the skin to make it less plasticky. 


He also includes his true form, the actual Ch'rell, who again could use some deco beyond the eyes and scar. A wash would help his sculpt pop better than it currently does, especially if it's going to represent the skin of an alien instead of just trying to be slavish to the cartoon's digital animation colors. While not physically possible, it would be cool to see this guy inside the mech suit.


As for Casey Jones, this guy is a huge contrast to what we got with Shredder and the Foot Soldier in terms of proportions, and it's more than just him wearing less than the others. I'm getting a similar vibe to the Raimi Green Goblin figure where the torso appears somewhat tiny compared to the arms, which almost gives Jason a small bit of a kiddy toy look from slightly larger arms and huge shoes. He is meant to be stylized as with everyone in the show, but I almost get a sense of a Playskool-style toy with larger hands and feet than we should usually get with figures meant for older fans. Not helping is that his elbows are unable to straighten fully, so he kind of has that pre-posed arm bend that we see on kiddy action figures. Also, while his skin tone has a bit of a tan to it, I don't think it was meant to appear that orange. In the flip side, this is always one of the coolest versions of the character, and at least the paint apps for the pants and shoes are well applied. I also appreciate that the shirt is sculpted properly instead of doing the Hasbro trope or painting clothes over a blank body without any distinction between the fabric and the skin it's covering.


His head sculpt is also pretty good, and I like that the mouth and eyes are peering through. It could use a wash to make this look more worn from constant battles instead of looking kike it was made of paper. I also like that the hair has some shading applied to make it layered while still matching the color used in the show. That would work better than leaving flat coloring for the figure. His articulation is mostly the same as Shredder's, but with a bit more range due to him not being armored up. That said, his grip on the hockey stick varies from decent to awkward depending on how well it's wedged in there.


Some of his other accessories include alternate fist hands, open palm hands, a golf club, and a pair of baseball bats. Deco is fine for most of them, though the grips on those weapons also vary in tolerances. His unmasked head looks pretty good, though as I got older, he now comes off like a way cooler John Redcorn in a way. The sharpness of the sculpt could be tweaked a little better, though the akin color makes it a bit easier to see than the face of Oroku Saki.


This wave has its own preorder bonus, most of which is meant for this wave specifically. We get a yelling Ch'rell, an alternate Casey head with his hair flowing in the wind while looking to the side, a gauntlet meant for holding the Sword of Tengu, and said sword with a glow-in-the-dark feature. These should have been included with the figures anyhow, but hey, gotta get people to spend full price when these figures don't deserve it (even if I like them when they're heavily discounted)


For a size comparison, here we have the second wave completed with our example Turtle in the form of Leonardo. While it's said that Casey Jones is 6'2", what does that make the Shredder when some official sources have the same height for him? I guess it would work fine if we remember he is a robot suit, but he should be slightly taller than Casey and the Foot Soldier, or Splinter and the Turtles should be slightly shorter. Overall, Shredder is a case where a good sculpt, mostly solid articulation, and his accessory count combined with his height save him from getting a lower score considering he costs $60. As for Casey, he's sort of equal to the Foot Soldier in terms of pros and cons, but my main issue has to be his slightly off physique as well as the lack of paint and whatever is going on with the grip he has for his weapons. At least he has a cool selection of things to swing at bad guys. Only get these if they are discounted, sold by anyone willing to charge less, or if you have gift cards.


Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐ (Shredder)
⭐⭐⭐ out of ⭐⭐⭐⭐⭐ (Casey Jones)

Monday, October 12, 2026

Marvel Legends Spider-Man Trilogy Green Goblin review

A good while ago, Hasbro made a set for the NWH version of Green Goblin. While I would have rather had a pristine version of the character, I knew they saw how fans would rather only get the classic Goblin design first and do nothing with the NWH version. After all, Raimi fans wanting modern merch wouldn't really bother with the MCU. Admittedly, some would still go for basic shit like stupid Funko Pops, but we have had a bit of rep for the Raimiverse when it comes to action figures. Hasbro made 3 versions of their Tobey Spidey (3-pack, single release, and symbiote), and all 3 of them sucked for Legends standards. Other than the Goblin, we did get Doctor Octopus in a Deluxe release with nostalgic Spider-Man 2 branding, and a fully sand-man Sandman was part of the NWH blister card releases. We did get a Figuarts release around the same time, but I was more than happy to stick with the Hasbro release despite neither version being exactly what I wanted. Now that we have a normal version of the mean, green, fighting machine, how well does it hold up? And is it worth paying an extra $5 compared to the previous version? Let's find out!


Here we have Green Goblin in hand, surprisingly in an entirely new mold rather than a retool of the NWH version. Given how much surface area these extremities and pouches cover, I'm assuming we may as well have an original sculpt from the ground up. As for what we end up with, I'm kind of wondering if the proportions are supposed to look like this. Keep in mind that the live-action aesthetics aren't going to have the same level of exaggeration you'd find in comic designs, but while the Movie Goblin was never a muscular character (or the 616 Goblin for that matter), something about this figure feels a little petite, and a part of it may come from how small the torso feels in comparison to his limbs. The slight thigh gap also doesn't help much, and it's almost making me think of the ToyBiz figure's proportions; maybe the size of the head isn't helping much either if it's a guy wearing a bodysuit like this? I should mention that the suit, while closer to being pristine as it was in 2002, is based on the tweaks used for No Way Home; it's a common trend for some shows or movies bringing back legacy designs to not be fully 1:1, so for example, the side detailing of the biceps blend in with the rest of the arms. As for the coloring and deco, I don't mind that there is a bit of a metallic spray to accentuate the green plastic, but is using marblized plastic the right way to go given this really isn't a metallic costume? It shouldn't be given the Iron Man treatment, given the materials used for each costume being absolutely different from one another. If he was thoroughly painted on the back like he is from the front, maybe it would have looked better, because there being no deco from the back makes a $55 figure look cheaper than he should be.


His unmasked head is supposed to look like the same 2002-era Willem Dafoe, given he would have been brought back from the exact age he died, but it doesn't really look that great. I don't know if it's a side effect of taking reference material from No Way Home specifically, where the de-aging looked pretty fuzzy according to the actor (then again, a lot of the CGI in NWH is either a case of pandemic compromises or just modern movies looking worse than what we used to get). Either way, it doesn't look as good as what we used to get. For his articulation, we have a ball & disk hinge combo for the neck. The shoulders, similar to what McFarlane does with their lines, have joints that can wiggle around on the washers yet provide less range than what those figures usually offer. The arms move in and out, and the biceps rotate as usual. The elbows are double-jointed yet extremely stiff, given the pinless tech tending to be this way with Hasbro figures; wrists rotate on their pegs and hinge in and out, and we only get just the diaphragm joint instead of anything else that would help add more articulation than it already has. No waist swivel, no extra ball joint, not even an ab crunch! It's already annoying that Hasbro does this to most versions of Iron Man, but it's even worse for a figure that costs as much as a Maximum release! Anyways, hips work as usual with their sticky ball joints (with seemingly barely working drop-down joints), thigh swivels, double-jointed knees that look slightly better than the elbow joints, boot rotation, and ankles that hinge as well as pivot. One of his accessories is his Goblin mask that is actually a new mold from the original release, yet still retaining the smoother tweaks of the NWH version. He also has two Pumpkin Bombs, one of them in his hand right now as he's ready to turn some board members into skeletons. I don't get why people think that kids were afraid of that stupid animatronic rubber mask based on the comics when a lot of the horror elements from Sam Raimi would freak them out instead.


He also comes with the broken Goblin mask based on the scene where he broke it while escaping the influence of his inner demon. As for the glider, it's the same one we have before, with two slippers that peg onto the top while the glider articulates at two points to simulate his movements while turning or strafing in the air. Somehow, he doesn't stay on as well in this version compared to the NWH version, especially with the pegs having worse tolerances.


And one cool accessory is the explosion bit that even has some deco applied. Would love to see a trail of bullets to recreate when he was chasing after Spider-Man, at least a few more explosions in larger sizes, but it's something, I guess. I wonder if more explosion pieces came with the MCU Black Widow based on her forgettable solo movie. Who knows if the Green Goblin got the wrong Peter, but maybe Griffin's warning us not to look up a forbidden Google Search related to Marvel, as it's the worst mistake of his life. Could be NSFW fan art, especially if it's anything Rivals-related, knowing the gooner fanbase.


Now let's compare the Goblins and see how much of a night-and-day difference there is! As mentioned before, Hasbro did what they do best and released the less desirable version first, knowing NO ONE would get the NWH version if we got the classic Raimi version from the get-go. That said, while it's cool to see how different the original suit is from the modifications he added for the final battle, I can't help but feel there isn't much synergy between them. Some of the sculpted details we could see beneath all those extremities are slightly different from each other, notably visible in the crotch, bits of the arms, and the feet. As for the proportions, while it's hard to say if the body has droopy shoulders or a narrow torso, I'd argue that the final battle version may have better proportions if we compare how the torso scales with the rest of the limbs. I'm sure some would argue that the figure may be a little chunkier if we're comparing how busy the suit looked in the MCU, but he looks more like he's at least had a sandwich or two instead of coming off as petite. I also prefer the likeness of Willem Dafoe in the older figure; that evil grin and the hairline look better than the new figure's Jerma985 mug in comparison.


The bombs are altered somewhat from the original versions, with the new ones having an additional bit of deco for the lights surrounding the button, but the orange is now marbleized plastic instead of being opaque orange. Maybe it'd look better that way since it's less like an orange and is now vaguely metallic, but once again, good luck making sure not to lose these.


The change in neck joints has me wondering just what goes on with Hasbro HQ sometimes, especially when it involves the types of joints they use. The double ball neck wasn't that great because of the lack of any real range (the larger ball should be inside the neck for better range, Hasblo), but why go back to the outdated neck joint? Apart from that, let's compare the prices they went for when they first came out: The NWH version cost $50, and the 2026 version $55. What does that $5 difference entail? We have two differently sculpted figures: a glider with a stand, a helmet, and a pumpkin bomb, but instead of the hood and goggles, the new one has an extra bomb, an explosion piece, alternate hands, and the broken Goblin mask. That's 7 accessories on 2002 vs 4 on NWH, but I doubt that'd be worth the price increase would be fully worth it. In a way, I'm happy to have a proper Raimi Trilogy Green Goblin to go with the villains of the series, but I still can't help but feel disappointed with how lacking he is in some areas.


Final ranking: ⭐⭐⭐ out of ⭐⭐⭐⭐⭐