To celebrate 900 reviews on the site, we'll be taking a look at a fairly reoccuring character who shows up every half of a year. Spawn should need no introduction, I assume; the dude has been created from a modern indie legend, has been part of some fairly prominent media (the 1997 movie, an animated series, and a few games with some guest appearances here and there), and remains one of the most recognizable non-Marvel/DC character you could find in the comic industry tied with Hellboy, Invincible, and The Tick. The appeal to me was the grim nature of the character's world that dealt with more than just edgy stuff people tried to make fun of the 90s for while propping up their shitty Whedonesque writing "quality"; from exposing actual corruption within law enforcement to going after child abusers, Spawn knows how to tackle commentary better than people try to in recent times. And now with the Image Comics Founders getting their recognition in the McFarlane Toys Elite Edition subline, now we shall ask ourselves if the Toddfather managed to deliver the definitive comic Spawn or if it barely does Al Simmons justice.

Here we have Spawn in-hand, representing his classic design with a gothic mix of red, white, and black and a mix of spikes with chains and hellishly space-consuming cape with an over-the-top collar. In terms of aesthetics, Spawn at least manages to look fine for the most part. From what I can tell, this figure is a reuse of a prior Spawn figure, or at least reuses some existing parts, which I am on two sides of. On one hand, I can be fine with that if it's because the character and his design are at least the same, only with a slight tweak here and there for the aesthetics. On the other hand, with this being comparable to Hasbro's Maximum series for the Marvel Legends line, what's the point of reusing parts if it's meant to be a buck made from the ground up. The proportions could be a bit more dynamic; what we have isn't bad, but it feels closer to the regular builds we get from DC Multiverse. While I appreciate the paint apps used throughout the torso and arms, I am concerned in the longevity of the paint used for the elbow joints. I'm not sure if dual-molding joints is possible, especially when it comes to maintaining proper stability from the materials not breaking down, but it would have helped not cause any chipping. As for the cloth goods, the way Spawn's cape works in fiction usually makes it difficult to keep it either as dynamic as possible without going crazy on the amount of cape he can keep if we were to balance practicality with style. So usually, a cloth goods cape can be easier to maintain than one made out of rubber, though it won't look as dynamic given how over-the-top it's meant to look with its size and jagged nature. I want to say they did a good job with the cape, though I'm not too sure if the collar piece should have been cloth or molded as a static rubber piece. Taking this out of the package, the thing doesn't like to keep its distance with the back of Spawn's head when you take it out it the package. I feel it should have been wired like the rest of the cape, but because the designers likely wanted to maintain a thin shape to the piece without having any stitching for the wires bulk it up somewhat, they were at a dead end with what to do for their resources at this scale. So what we have is a reverse situation with Red Tornado, whose cape wasn't wired yet his collar was. And trust me, we will get to the cape on Spawn. As it stands, this figure mostly works fine for aesthetics, but I know that with how tricky it can be to get his design right with modern engineering, this feels closer to a regular $20ish release than a "premium" figure.
Head sculpt is generally good, though I know some will find the overly narrow eyes a bit distracting. Would be nice to come with different eye size options, but it at least fits the grim nature of the character. The articulation is standard for the usual figures we get from the McFarlane DC Multiverse line, so I will instead talk about his stand and cape. The former does the job fine enough with a bit of paint and sculpt work to make it look like worn out and as close to resembling pavement as possible. Would be nice to have a tombstone for Al Simmons, but it does the job. As for the cape, it's cool...in theory; while we can do all the crazy cape displays Spawn is known for pulling off in all the media he's in, the biggest drawback is how the wires were implemented; rather than have a single wire go through both edges of the cape and have the middle section either go through the neck or be covered by the neck chains, we have two wires used that don't connect, resulting in fewer posing capabilities comparable to the lousy efforts done by Beast Kingdom's DC figures. It sucks even more when you consider how often we used to have wired capes from McFarlane Toys before they started skipping them entirely despite there being small pocket holes for the bendy wires to go through, and on a premium release like this where the wire implementation is half assed, it makes me wonder why nobody tried experimenting with making the feature work without compromising the visual design.


His other accessories include an alternate head representing his unmasked yet undead face, one that used to belong to his old life as Al Simmons. I love the paint work and the stitching combined with the rotting flesh, but the necroplasm effect part, nice as it may look with the ghastly sculpt and paintwork, is very difficult to wrap over his hand without scuffing it up, and it doesn't help that making it as flexible as the rubbery accessories in the usual DC Multiverse line would have helped! His other accessory, a spiked club, is a good melee weapon, even if he usually comes with a meat cleaver sword or an axe. The weapon holding hands are decent but could be better at having a slightly wider grip to not risk scuffing for the handle.


The back is thankfully painted, which is a miracle one would hope to see given how most figures with capes often aren't looking at their backs. Two ports can be used to attach the chains for his more open hands to hold. I like that they're made of die-cast, and while many would wish there were poseable ones, this is still a good addition.
One thing that infuriates me with this figure more than the cape and two of the accessories being too tight to go on him is whenever toy companies show something that was meant to be included with a figure that ends up being scrapped in the final release. Now just because a disclaimer says that it's a prototype, doesn't mean we should have the fully unmasked Al Simmons head, the halfway masked head, and the upside down leg brace. If they were included with the figure, maybe the price would have been easier to stomach at $60+.

For a comparison, here he is with Proto-Spawn and Mortal Kombat Spawn. While I am happy owning another version of this underrated comic book character, especially one that is straight out of the comics, I honestly find this version the most frustrating one in the collection. I really wanted to say this is a 10/10 release, but the handling of the cape, the collar being awkward at times, the excluded accessories, and the high price makes me think of why the Elite Edition is going through the same problems that the Maximum Series has had. It'd be one thing if this was around the price of a recent Collector Edition, or a few bucks closer to $40, but $50-60 is where the full price doesn't make the figure worth it. If you really want to get this version of the character because he's so close to the original comic run, who am I to stop you? But if you own the MK or Batman crossover versions of him instead, maybe stick with those instead of getting this. And while this is more poseable than the Kickstarter version, that figure still does some things better than what we have here. In all honesty, this and Doomslayer are probably going to be as far as I go with the Elite Edition, and I am so thankful McFarlane didn't make Zatanna part of that subline.

Final ranking: ⭐⭐⭐ out of ⭐⭐⭐⭐⭐