Monday, December 30, 2024

Transformers Masterpiece MP-21 Bumblebee review

Remember 10 years ago when fans were very hyped over a G1 Bumblebee that transformed into a Volkswagon Beetle and was a Masterpiece? And the fact that it was part of the huge beef people with Bumblebee toys being everywhere? I guess it is fine with it being a G1 version, and people probably don't have beef with Bumblebee saturation after the solo movie popped up. This fandom is strange. Anyways, it's been a decade since we got the first-ever Masterpiece Bumblebee, and the fact that a second version popped up 5 years later, it made me want to revisit this guy and see how much it holds up. Let's find out together as we look back on a 2014 figure!


Here we have Bumblebee in his vehicle mode. This remarkable recreation of the Type 1 Beetle, undoubtedly famous in plenty of 80s toys, stands out for not matching the cartoon model's super-deformed proportions. While characters like Sideswipe, Prowl, and Wheeljack were able to maintain proper vehicle accuracy and still match the cartoon models even before the + variants, Bumblebee was a case where the fandom would debate over whether or not TakaraTomy should have given this figure chibi proportions or not, even though that likely wasn't on their mind given they didn't make Masterpiece figures super cartoon-accurate until around the later area of the mid-2010s. Despite lacking rubber tires and die-cast, this nicely looks like one of those pull-back die-cast cars you'd find at Walgreens; the yellow coat of paint, despite being more appropriate for Movie Bumblebee, at least keeps the entire car from having inconsistent shades between any parts molded yellow and whatever isn't cast in yellow plastic. I also like that there is only one mirror on the driver seat, but the silver details picked out for the rims, handles, windshield wipers, hood emblem, and turn signal lights are greatly appreciated. We even have an Autobot insignia on the left side of the hood.


The overall alt mode, manages to look accurate to the real-world vehicle, though the doors having a split down the middle does ruin the look somewhat compared to the rest of the vehicle's panel-lines. At the very least, there is nothing else wrong with this vehicle.


In terms of weapon storage, a figure this small can still manage to hide both the blaster and the spare wheel underneath, with the former surprisingly staying in place better than I expected.


The back can either display the license plate as it is or utilize the spare tire, with the look on the left looking somewhat like a weird smiley Hitler if you see the taillights as the eyes, the bumper as the mouth, and the plate as the mustache. If you think that's offensive, blame Thew for doing the Hitler comparisons twice. I bet a Volkswagen employee that somehow watched Thew's videos cringed at the reminder of the car's origins going back to Nazi Germany.


For a Beetle comparison, here we have him next to his Earthrise/WFC Netflix counterpart. They both have the same general proportions one would expect, but that may stem from Hasbro choosing the MPM figure as a base for their Deluxe counterpart, from the obvious shade of yellow and shape to the figure already transforming similarly to the Masterpiece version. Even little things, like the logo, the mirror, and the wipers, are all brought over. The rims and the headlights are different, but that may be from how the figure is designed. I would bring in the MPM version of Beetlebee, but I thought this was a logical comparison if you think about how Hasbro may have used this Masterpiece as a template for the engineering of Earthrise Cliffjumper. The Deluxe was scaled back for the price point and size decrease, but it did mean Hasbro can go back and make CJ into Bumblebee again with matching details.


Transformation is nearly the same as with Earthrise Bumblebee, though being made for a different budget in mind did mean it has unique quirks of its own, mostly with the ability to switch the panel on the roof to have an Autobot insignia, the taillights stuck on the back of the forearms, the hands folding out, and the back piece rotating in place rather than coming off due to partsforming necessities. A waist rotation was not needed, leaving the front windshield facing down as it should. The resulting robot mode is a mostly successful design that TakaraTomy made when it comes to achieving the cartoon accuracy Masterpiece figures were made for. The proportions generally match how they did in the cartoon, though the feet and torso are slightly bigger while the backpack may not be seen as entirely cartoon accurate. I think Takara did a great with tackling the proportions and overall design of G1 Bumblebee properly, though I know some fans will criticize how it isn't 1:1. I personally think the biggest issue would be how ugly the panel on the chest kind of looks with the noticeable seams on what is normally a smooth surface. G1 Bumblebee's quirk was that the Autobot insignia would disappear whenever he turned into his vehicle mode.


His head sculpt looks accurate to the character, and I'm sure many fans were squealing in seeing a G1-accurate head that wasn't given slight deviations like with Classics or Thrilling 30 in addition to the purists not liking how he looked in the movies, Animated, or Prime. Personally, I think the head is almost there to looking like the G1 model, but the cartoon was so inconsistent with itself at times that this is perfectly fine for me. Articulation consists of a ball joint and neck hinge, ball jointed shoulders, bicep rotation, single jointed elbows, waist rotation, universal hips, thigh rotation, knees that bend 90 degrees, and ankles that pivot. Look closely at the action pose pic, and his head has an alternate face plates where he's smiling. It's not that noticeable of a different expression compared to other Masterpiece figures with alternate faces, but it did began that aforementioned trend of making these figures come with alternate face options that are more in line with imports like Figuarts and MAFEX where most anime or game characters had swappable faces for different expressions. Though Starscream has his expressions integrated in the helmet while Grimlock's visor and dino eyes had either red or blue options and both versions of Hot Rod had visors, this was the first figure that kicked off the trend we'd see for future Masterpiece figures such as Ultra Magnus, Ironhide, Megatron, and all Beast Wars characters. 


Those who got their copy from Amazon Japan get a bonus battle mask based on the G1 toy. I half-expected it to have a black visor but the blue goes well with it. This was sadly not included for the US version.


Here we have Bumblebee next to his Netflix counterpart with added chest insignia courtesy of yours truly. Though the two have very different sculpts and scales, one can assume that a lot of engineering from the Masterpiece figure inspired the Netflix Deluxe, at least when we had Earthrise Cliffjumper as the first character to use said engineering. The size difference means that Earthrise/SS86 Cliffjumper is not going to fit in that well with the scale of the Masterpiece line unless you use all WFC/Legacy Minibots.


And here we have Spike in his Exosuit. After a canceled Brave-Goukin version of the character was stuck in prototype stages, this was our first official take on the Exosuit both Spike and Daniel wore in the 1986 movie. If it was a different kind of franchise, I could see this being the hot toy seller with the concept of making a human character fight alongside the Autobots and having kids feel like a superhero with equal footing thanks to this clunky mech suit with a penguin-diving mode. This altmode manages to look like how it did in the series, which is basically a more nothing mode than any Cybertronian mode. We have seen people joke about how Megatron's many Cybertronian modes looked or how weird The Fallen and Shockwave with tank modes looked in TFP and DOTM, but they at least have the excuse of being Cybertronian. This looks more like some stupid gimmick design you'd find in any other 80s cartoon-driven toyline. At least the wheels spin, and I appreciate that Spike (or Daniel) can move his head up and thus face forward. 


This Exosuit isn't the first to be featured in my website, but it did lead to both the Buzzworthy Bumblebee and Studio Series Core Class versions. The smaller figure isn't exactly comparing apples to apples, but I do like that the SS86 version has a size similar to what came before it. The color layout is different and transformation steps are different between both figures, but it may have to do with Hasbro's assembly of SS86 not being 1:1 with the Masterpiece. As of now, the altmode goes to the MP.


The transformation is on-par with a Scout Class from the days of Cybertron or ROTF, though it's mostly with how little steps one would normally forget like the fold-away wheels on the forearms and ankles are present. I wish the shoulders could tab in better, but the resulting Exosuit mode looks accurate to the show. With there being a direct reference material that isn't constantly altered by weird animation perspectives or constant studio swaps, the translation from cartoon to plastic is spot-on. If I were to line up the mini figure that came with MP-10 or even the ones that came with MP-44/45 Prime and Bee, they'd at least fit within the torso of the robot where Spike could use different methods of controlling the limbs like a mech rather than directly wearing them. Think of it as something similar to a Hulkbuster armor or how the Jaegers were piloted in Pacific Rim. 


The head sculpt is just as under-detailed and blank as one could expect from Spike at this rate. Also he has a metal bolt on his head, almost looking like a tracking device. The helmet is removable, and as much as I don't care for this half of the set, I was at least willing to hold off until I got a spare dome. Apart from the neck hinge, the limited articulation he has includes outward arm movement, ball-jointed elbows stuck in a right angle, ball-jointed hips that have decent range for kicking and splitting, and knees that bend more in the wrong way than they do proper. 


For a size comparison, he slightly towers over the SS86 figure and both obviously make the tiny Buzzworthy one look like a Titan Master. The SS86 version's likely not as show-accurate, but I like the proportions and articulation better on the newer figure than on the original MP version. The better shoulder rotation, hip movement, knee bends, and elbow bends, combined with the added neck rotation (with a slightly better head) and blast effects for both modes, make the Core Class better thought out than the original MP version. 


Going back to Bumblebee as far as reuses are concerned, the G2 version replaces the Exosuit with a jetpack and include the toy-accurate faceplate as the default one. I like how we have a G2 insignia this time around, though you can leave the chest blank like on the toy itself.


And we surprisingly got Cliffjumper, I mean, a red Bumblebee to match those red variants from the G1 line. To be honest, I expected we would have a red-deco of Bee rather than have a proper CJ since Porsche's license has been out of reach for the Transformers brand, and even when it finally owned it, the priority was solely for Mirage in Rise of the Beasts. Amusing how the live-action character who many thought should have been Jazz got a Porsche but not G1 Jazz (and by extension, CJ) in the Masterpiece line.


The Masterpiece line would see another Bumblebee pop up 5 years later, with MP-45 boasting better cartoon-accuracy for both modes, a more accurate gun, three alternate faceplates and slightly better articulation. Spike is in his Season 1/2 look. While I appreciate what Takara's doing, thr kibble management is awful, and I'm not a big fan of the baby face look to the head sculpt. Surprising no one, the figure received no repaints, though this was to have been retooled into Cliffjumper had Takara been granted the Porsche license. 


Overall, this set may not be super cartoon-accurate, and the scale may favor one mode over the other, but there is still something appreciative about the first version of MP-21 Bumblebee, from the recognition of being the first licensed Beetle version of himself to paving way for future trends in MP figures with alternate faceplates representing expressions or toy-accuracy, and the engineering likely being an inspiration for Earthrise Cliffjumper/Netflix Bumblebee. What he lacks in that Masterpiece Quality, he makes up for in terms of playability and ease of access. Spike kind of sucks, though.


Final ranking: ⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐

Monday, December 23, 2024

McFarlane DC Multiverse The Penguin (Collector Edition) review

A few months ago, we got a Penguin show that is basically The Sopranos for comic book nerds. Usually, the Penguin is depicted as having a night club of some sort to hide his crimes behind the scenes, and his own criminal underworld stands out from his classy attire and mannerisms, even if he has a tendency to attack with his umbrella gadgets and make quacking noises. It's the way he acts in addition to how sane he remains compared to other villains in Batman's rogues gallery that makes him and the superhero see each other as equals in some regard. For anyone who doesn't like their Penguin a little too close to Sopranos territory, there is always a more mutated iteration as we've seen in Batman Returns. But with our Penguin being more Gold/Silver Age-related, we'll focus on the version of the character McFarlane Toys made for today's review.


Here we have The Penguin in hand, and the stumpy physique of the character is recreated perfectly. While the character's proportions vary from how short he's supposed to be, this figure makes the right balance between having him shorter than the average adult in DC while also not making him cartoonishly stumpy as one would expect in some older cartoons where characters had physiques similar to The Penguin's. The figure reuses parts from the Arkhamverse version, mostly the legs, hats, and arms. The torso's clothing and the coat are new for the figure, and there is a decent bit of dry-brushing overall. The orange vest does look a little brighter, and the shading, while appreciative, does look a bit like the paint is rubbing off. The arms could look a little shorter, but the proportions are otherwise good. I will take points off for the purple diaper piece not matching the legs.


The head sculpt is super fitting for the character, with a frumpy and wrinkly face, the squinty eye fitting for the time, and a monocle to fit his higher-end class, and the top hat fits with the purple band above the brim. The nose thankfully doesn't have its seam stand out too much than what I initially feared given how the figure was assembled. And we even have some of the remaining hair on the Penguin's head picked out. Sculpt limitations aside, his articulation consists of a double-ball neck joint, ball joints for front and back motion in addition to having them shift around with the rotator cuffs hiding said joint, hinges for outward arm movement, bicep rotation, double-jointed elbows, and double-purpose wrists that can rotate at two pegs, with the connection at the forearm allowing the hands to hinge either vertically or horizontally. The torso includes a diaphragm joint and dumbbell waist, hips can move front and back as well as in and out, slight thigh rotation is included, knees bend with double-joints, and the feet can rotate, hinge, and pivot. Finally, the toes can bend for natural walking poses. He holds his umbrella in his more open hands decently, though I do wish he has another version that is opened. 


The thing that makes him unique as part of the McFarlane Collector Edition is a display piece for the collector card, which has chrome foil for the text. Whether or not it's worth the added $10 is up for debate, but I got mine at a discount. There is a Super Powers variant with blue, lavender, and yellow for the costume, and I think I'll stick with the regular version given how much I prefer the more evil color combo. That being said, I still wish we had penguin accessories for him, either as actual penguins or exploding, wind up ones. Oh, and the pic on the left shows his alternate left hand.


For a size comparison, here he is next to Knightfall Batman in black and grey. Though he does look a little taller than some people are probably used to, this figure does scale well, and the top hat does add some needed height. While I'm happy with how the sculptwork and articulation generally turned out, I am disappointed that he doesn't have an alternate umbrella that is open or any penguins, regular or bomb ones. The added accessories would justify the price bump more than the card display piece.


Final ranking: ⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐

Thursday, December 19, 2024

Marvel Legends Kingpin (Comic and MCU) review

A crime lord best known for tackling Daredevil in Hell's Kitchen or facing off against Spider-Man, Wilson Fisk, aka Kingpin, is more than an evil bald guy that comic books tend to use at times with Egghead and classic Mr. Freeze among other examples. He grew up to be a tough as nails mastermind, both in strength and intellect, and struck fear across the Big Apple with his empire. Even if he is a major powerhouse, he has lost frequently to both the web-slinger and man without fear. That being said, he did kill RIPeter for Into the Spider-Verse. We have a version of Kingpin inspired by the 90s Animated Series and one based on the Hawkeye thing from Disney+...though we know that version best for appearing in the Netflix Daredevil series! Let's review em both and check out the duality of Kingpin figures.


Here we have comic Kingpin in hand, a redeco of the BAF we got around 2018. While most business suit action figures lack much in appeal unless it's an Alfred or a Tony Stark, Kingpin's imposing physique makes him a character worth getting in toy form, especially as a villain. Though shading is non-existent, there is a good amount of color variety to make the figure pop with the blue collar, orange shirt, and purple pants to go with the white coat. Most Legends figures have issues with their sculpts looking doughy compared to the comic art, but the sumo wrestling proportions make sense for him. 


His head sculpt is a little less detailed than the ones we get today, but it still feels appropriate for someone like him. His articulation. Consists of a ball and neck hinge combo for the head, rotation and hinges at the shoulders, rotation above the elbows, nearly 90 degrees bends at the elbows, wrist hinges as well as rotation, a diaphragm joint, ball jointed hips, rotation at the thighs as well as above the knees, single jointed knees, and feet that hinge as well as pivot. He can only hold the cane in his hand, which at least has some paint for the part holding the gem. I also like that the ring on his left hand is detailed nicely.


The alternate head is the only other accessory he comes with, and it presents him all bruised up and with an expression full of derpy rage. Yeah, I wish my copy's eyes were painted facing forwards. This other part may not be intentional but you can remove the coat if you want to leave him with his vest more visible. Is it a vest in actuality? Who knows.


The original Kingpin wore fully white clothes apart from the different inner shirt colored gray along with a purple tie. This isn't a bad look for him, though I'm more partial to the added orange and purple. I'd love a black suit version for when he attends a mock funeral in preparation for his dream of killing Daredevil to come true. Speaking of, I don't have a comic Daredevil but I do have a Spider-Man, the RYV version specifically. The scale is appropriate for both characters, and it makes me want to play Spider-Man on the PS4...via the PC port!


This figure, previously being a BAF, means you can take him apart as a way to kill him off a la the Lego games. At least it's payback for what his Spider-Verse counterpart did to RIPeter. Overall, in spite of the minor issues I have, getting this figure after missing out in 2020 is a real treat. You better hope you got him this time around. 


Final ranking: ⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐

And here is the MCU version of the character. While the comic physique isn't realistically obtainable for a live-action actor (and don't even ask for his ITSV physique), this is as close as we can get thanks to Vincent D'Onofrio's body type and great performance. That being said, the shoulders hanging low is more noticeable here than on comic Kingpin, the limbs appear to be reused from prior figures, but the torso is said to belong to Happy Hogan originally. It's a decent body yet I feel the arms kind of betray the torso's barrel chest. While the comic figure had more color break-up to make up for the lack of dry brushing, this figure could use a wash to make his clothes look less plasticky, especially for a live-action figure. 


His head sculpt looks mostly like Vincent, but it feels a little more like a stunt double than the actual actor. He has a bit of 2000s Kevin Spacey in the head, especially with how soft his face looked compared to Vincent. Articulation is mostly the same, only he has double-jointed elbows and knees. With either alternate accessory-holding hand, he can hold his cane in the spot where the gold lies, but what if you wanted to have him hold it in other parts of it? The grip is pretty loose, so you're best using that middle area instead. The scale next to Daredevil mostly works, though I should point out that with Vincent D'Onofrio's height being 6'4" and Charlie Cox being 5'10", maybe Kingpin could be a somewhat taller figure without reusing the Happy Hogan body.


Overall, the MCU version of Kingpin is decent, but lacking a BAF part AND being a reuse of an existing body should give Hasbro a few more accessory opportunities rather than use the fact that it's an MCU Kingpin who was famous for a nearly decade-old-yet-beloved Netflix series and leave it at that. He is worth getting on discount than at full price.


Final ranking: ⭐⭐⭐ out of ⭐⭐⭐⭐⭐