Here we have Spider-Man in hand. This figure captures the suit from the original trilogy perfectly, including the chest and back logos that look better than on the 2002 version. Though there is a bit of paint rub present from the old toy's wear, this still at least looks decent and is a reminder that the toy was at least well-loved by its previous owner. The proportions are generally good, and while there are dated proportions like the ball-shaped hips, lower shoulders, and a more synched waist than normal, I still think it holds up well and can at least get away with it because it was a 2004 toy made for general retail rather than a nearly $200 HasLab that should have been a preorder *cough* Giant Man *cough*. I also love that it captures the colors from the movie, from the shade of red to the silver on the webs and the dark blue that could almost be black in some shots. Certainly much more accurate than the shade of blue used on Hasbro's Tobey Spider-Man figure from the NWH wave. The proportions as they are look better than the hyperposeable Superman from the Returns movie.
The head sculpt is a little off when it comes to the size of the eyes or the shape of the head, though it could be argued that it was based on one of the smaller figures' sculpts before upscaling it. Even still, I don't think the sculpts are 1:1 between both this and the 6-inch figure. On the positive side, the paintwork is generally good, and at least the head being masked helps hide any dated actor likenesses from the past. Now let's start counting up to the 67 points of articulation. At the neck are two points, one for the head and one attached to the body, and that makes 2 points.
Using the two ball joints is at least a great way to make neck movement more naturalistic without any odd design choices Hasbro uses, even though the neck could be seen as somewhat off. Sadly, the necks have gotten loose overtime, and while I tried fixing mine with a bit of paper on the ball joint, the sockets have a tendency to crack so be careful if you plan to do repairs.
The shoulders can rotate 360 degrees on ratchet joints while connected to butterfly joints. 2 joints times two equals 4 points.
The biceps rotate, and we also have double-jointed elbows, resulting in 6 points extra.
The hands are crazy as hell, with wrist rotation, wrist hinges, and each knuckle on the fingers and thumbs that could result in various gestures, from web shooters to fists, and from thumbs up to birds. Both hands result in 34 points.
The diaphragm joint is on a somewhat springy joint as well as the lower torso joint, allowing for even more flexibility than we'd normally get with the typical ab crunch and waist swivel combos (or even the reverse ab crunch and diaphragm joint). These two result in 2 points.
1 point goes to the ab crunch, and it manages to go pretty far for a larger scale figure.
2 points go to the heavily ratcheted hips when moving front and back. Luckily, despite the way they're designed, you don't need to twist the hips to move the legs forward.
4 points go to the outward leg movement as well as the thigh rotation.
4 points go to the double-jointed knees, and they, too, are ratcheted.
10 points go to the crazy foot articulation, from rotation above the ankles, ratcheted hinges, pivots built differently from modern Hasbro figures, and two joints for the toes. And that gives us 67 points in total. Toy Biz did not disappoint with their count.
The figure should come with a clip-on web shooter that launches three different web missiles, from a smaller three-prong one to a more open splat and a more bulbous web attack. I don't have it with me, but honestly it feels more like a bonus than a necessity.
And who needs it when you've got 67 points of articulation to boast about? Considering how most figures try to aim for a similar amount yet either feel restrained for aesthetics or being outright confusing (no offense, Amazing Yamaguchi), I feel like making a larger-scale figure was the right way to go when it comes to doing Spider-Man's agility and athleticism justice.
Even making wall-crawling poses are nothing difficult compared to most Hasbro Marvel Legends figures, especially with the toe-ticulation rarely found on figures like the Renew Your Vows buck.
The expressiveness in such a larger-scale figure makes it stand out from any shelf, thanks to the breathtaking details and outstanding posing potential. And the crazy part is that this used to cost $20-$30 when it came out, and considering that is the cost for a recent Marvel Legends figure made by Hasbro where they're usually a reuse of an existing buck or are seen as a "Deluxe" release, those good ol' days are never coming back. Thanks, Bushamalden.
And for a size comparison, here he is next to Titans Return Fortress Maximus, with Batfleck and the soon-to-be-revieeed Ken, Bulma, and Krillin held in their hands or arms. He's not as tall as the city former but that may be in his favor regardless since the articulation and the height would require further modifications for both to work. If you want to get this figure, be sure to pay a pretty penny for it considering it's value and overall legacy that the Raimi Trilogy left behind for Spider-Man media and superhero movies altogether. I was lucky to get mine loose, so if you plan to do the same, be on the lookout for broken parts and severe paint wear. Regardless, this figure showed a happy medium between playability and collectability in a way Marvel action figures today don't under Hasbro. I'm all happy with Legends for the most part, but I already talked about the difference in 2004 money vs 2025 money, and while collectors would spend nearly $200 for a HasLab figure that might be compared to this, kids would be stuck with the same old Titan Heroes with 5 points of articulation and minimum effort.
Final ranking: ⭐⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐