Friday, January 31, 2025

Spider-Man 2 Superposeable 18 inch Figure review

It's no secret that this website is a huge fan of comic book media, Spider-Man, and great action figures. It's also no secret that Spider-Man 2 is a celebrated movie on this site and anywhere else you go. The Holy Trilogy is already beloved by many, but Spider-Man 2 is the best sequel in superhero movie history. Let it be said that nothing could top it, even today. And after years of not touching anything from the Toy Biz era of Marvel toy history, they're back with another figure from their resume to go over. For this review, we're taking a look at the defunct company's magnum opus in the form of the 18 inch Super Poseable action figure!


Here we have Spider-Man in hand. This figure captures the suit from the original trilogy perfectly, including the chest and back logos that look better than on the 2002 version. Though there is a bit of paint rub present from the old toy's wear, this still at least looks decent and is a reminder that the toy was at least well-loved by its previous owner. The proportions are generally good, and while there are dated proportions like the ball-shaped hips, lower shoulders, and a more synched waist than normal, I still think it holds up well and can at least get away with it because it was a 2004 toy made for general retail rather than a nearly $200 HasLab that should have been a preorder *cough* Giant Man *cough*. I also love that it captures the colors from the movie, from the shade of red to the silver on the webs and the dark blue that could almost be black in some shots. Certainly much more accurate than the shade of blue used on Hasbro's Tobey Spider-Man figure from the NWH wave. The proportions as they are look better than the hyperposeable Superman from the Returns movie. 


The head sculpt is a little off when it comes to the size of the eyes or the shape of the head, though it could be argued that it was based on one of the smaller figures' sculpts before upscaling it. Even still, I don't think the sculpts are 1:1 between both this and the 6-inch figure. On the positive side, the paintwork is generally good, and at least the head being masked helps hide any dated actor likenesses from the past. Now let's start counting up to the 67 points of articulation. At the neck are two points, one for the head and one attached to the body, and that makes 2 points.


Using the two ball joints is at least a great way to make neck movement more naturalistic without any odd design choices Hasbro uses, even though the neck could be seen as somewhat off. Sadly, the necks have gotten loose overtime, and while I tried fixing mine with a bit of paper on the ball joint, the sockets have a tendency to crack so be careful if you plan to do repairs.


The shoulders can rotate 360 degrees on ratchet joints while connected to butterfly joints. 2 joints times two equals 4 points.


The biceps rotate, and we also have double-jointed elbows, resulting in 6 points extra.


The hands are crazy as hell, with wrist rotation, wrist hinges, and each knuckle on the fingers and thumbs that could result in various gestures, from web shooters to fists, and from thumbs up to birds. Both hands result in 34 points.


The diaphragm joint is on a somewhat springy joint as well as the lower torso joint, allowing for even more flexibility than we'd normally get with the typical ab crunch and waist swivel combos (or even the reverse ab crunch and diaphragm joint). These two result in 2 points.


1 point goes to the ab crunch, and it manages to go pretty far for a larger scale figure.


2 points go to the heavily ratcheted hips when moving front and back. Luckily, despite the way they're designed, you don't need to twist the hips to move the legs forward.


4 points go to the outward leg movement as well as the thigh rotation.


4 points go to the double-jointed knees, and they, too, are ratcheted.


10 points go to the crazy foot articulation, from rotation above the ankles, ratcheted hinges, pivots built differently from modern Hasbro figures, and two joints for the toes. And that gives us 67 points in total. Toy Biz did not disappoint with their count.


The figure should come with a clip-on web shooter that launches three different web missiles, from a smaller three-prong one to a more open splat and a more bulbous web attack. I don't have it with me, but honestly it feels more like a bonus than a necessity.


And who needs it when you've got 67 points of articulation to boast about? Considering how most figures try to aim for a similar amount yet either feel restrained for aesthetics or being outright confusing (no offense, Amazing Yamaguchi), I feel like making a larger-scale figure was the right way to go when it comes to doing Spider-Man's agility and athleticism justice. 


Even making wall-crawling poses are nothing difficult compared to most Hasbro Marvel Legends figures, especially with the toe-ticulation rarely found on figures like the Renew Your Vows buck. 


The expressiveness in such a larger-scale figure makes it stand out from any shelf, thanks to the breathtaking details and outstanding posing potential. And the crazy part is that this used to cost $20-$30 when it came out, and considering that is the cost for a recent Marvel Legends figure made by Hasbro where they're usually a reuse of an existing buck or are seen as a "Deluxe" release, those good ol' days are never coming back. Thanks, Bushamalden. 


And for a size comparison, here he is next to Titans Return Fortress Maximus, with Batfleck and the soon-to-be-revieeed Ken, Bulma, and Krillin held in their hands or arms. He's not as tall as the city former but that may be in his favor regardless since the articulation and the height would require further modifications for both to work. If you want to get this figure, be sure to pay a pretty penny for it considering it's value and overall legacy that the Raimi Trilogy left behind for Spider-Man media and superhero movies altogether. I was lucky to get mine loose, so if you plan to do the same, be on the lookout for broken parts and severe paint wear. Regardless, this figure showed a happy medium between playability and collectability in a way Marvel action figures today don't under Hasbro. I'm all happy with Legends for the most part, but I already talked about the difference in 2004 money vs 2025 money, and while collectors would spend nearly $200 for a HasLab figure that might be compared to this, kids would be stuck with the same old Titan Heroes with 5 points of articulation and minimum effort.


Final ranking: ⭐⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐

Thursday, January 30, 2025

Power Rangers Cosmic Fury Megazord review

Remember when I said I wasn't going to cover the Cosmic Fury toyline in addition to Earthspark? Well...I am taking back 10% of what I said. In all honesty, I look back at the puny line and wondered if I should agree or not with the "Hasbro doesn't care about the brand" crowd; in 2023, I could see that thanks to Chris Cocksucker trying to change things with the brand as a whole (it's just that PR got it the worse while Transformers and G.I.Joe did fine and licensed brands like Marvel and Star Wars flopped that year). As for the prior years up to 2019, outside of the poor QC beginning in 2022 and the concerns fans had over there being no more Sentai adaptations, I felt that things were pretty solid for the first few years Hasbro had with the Power Rangers brand. It WOULD be appreciative to see someone point out how everything was better (or at least with a good status quo) when Brian Goldner was around, but I have a hunch that certain NPCs in the toku fandom would go "stop shilling Hasbro" while gassing up Sentai; this extends to the 2023 Megazord we got, where fans would probably ignore the prior Megazords we got and say "SEE SEE HASBRO BAD THEY NEVER CARED NOW CONSOOM SENTAI ☝🤓", which is annoying as the actual Hasbros who'd defend any decision the company makes. But as for me, I got this at a much cheaper price thanks to the discounts Amazon made, which helps justify buying this wasted potential of a Megazord. Let's review the Cosmic Zord Mega Pack before I lose my mind.


Here are all 6 Spaceballs in-hand. I know what people are thinking: "WHADDAFACK THEY DONT DO DA PLANET AND ANIMAL FACE GIMMICK THEY RUINED MUH SENTAI HOLY GRAIL". Now it's been a while since I watched Cosmic Fury, but I believe that they had the colored balls on their own for their morphers and barely showcased the animal faces on said balls apart from the stock footage, so why complain about something they did in their way apart from the cliche "bastardized adaptation" trope we've heard this fandom rinse and repeat. I bet people would still complain about how the Kyutama would be handled if we had a true Kyuuranger adaptation. At least these have some nice metallic paint to simulate the clear plastic details, though these are not as impressive as the keys that came with the Dino Fury Zords.


Here are all of the Zords in-hand. I never cared about these Zords for looking far too toyish and goofy like with some recent PR/Sentai mecha designs. I get the whole motif on making the Zords turn into spaceships of some capacity, but they end up looking more like kiddy rides you'd find themed after lesser-known Toku shows not made by Sentai or Rider. Out of the lot, the Swordfish Zord at least feels the most recent out of the bunch, though apart from the Lion Zord, all four of them suffer from having the noticeable one-cheek bubble butt look thanks to where the spaceballs go.


The Cosmic Lion Zord continues a small trend of making a main Ranger Zord be red, a lion, and form the torso. It might be the strongest one out of the set, but it still comes across more like a half-baked Lego ship with how blocky and non-descript it comes across. Apart from the face and the claws, the lion theme is mostly swallowed up by a space shape. I get that PLEX wanted to keep the humanoid frame as intact as possible because of the gimmicks, but would it have hurt them to try making this a more aerodynamic? Sure, some Zords don't offer much in their proportions, like the Pterodactyl from MMPR or SWAT Flyer 3 from SPD, but at least they are still recognizable as either a beast or a vehicle. This feels like it's trying to recreate the Megaforce Zords but with less effort in balancing out vehicular and animalistic themes; not all of them were perfect but they did a better job than with this overall. The back of the upper arms should be grey, but I don't know how much of an improvement it would be other than matching the Sentai toy, visually.


As for the Cosmic Shark Zord, I have to ask what's wrong with calling this a swordfish? We've had one in Samurai that was named as such, and while sharks may be the more popular sea creatures by comparison, what makes this shark-like to begin with? It'd be like calling a semi truck a car when they each have specific traits beyond their roles as ground vehicles. I could see this one working well as a spaceship, though the bulbous backside does make its proportions somewhat off. Without it, you could pretend this is like a droid tri-fighter. Also remember when people thought we weren't going to get a Kyuuranger adaptation because of Yellow's helmet? Idk if that is debunked but the solution of making custom suits was at least a helpful idea without skipping a Sentai season, regardless of how the new suits turned out (neat idea but so plain in execution imo). It could use a little more color break up on the front, though.


The Cosmic Chameleo Zord may not be as proportionate as the one we got in Jungle Fury, but at least it does retain the tongue gimmick from the Japanese version. Personally, I'd argue that there is some form of novelty from how it's shaped if you were to pretend this was a vacuum droid rather than a normal Zord. Hell, that spaceball could work as a sack holding the trash. It could use the copper near the nose, though.


As for the Wolf Zord, can I say that I really like that Billy got to use it in reference to the days he used to ride the Ninja Wolf Zord? It may not be as sleek and organic-looking as that, but at least it is a neat idea. Sadly, it suffers the most from being predominantly colored in a sort of cheap gray, and I feel that maybe painting the Zords up with silver could at least reduce some of the woes that revolve around the overall set? On the bright side, he has rolling wheels and can rotate his head as well as open the jaw. One other thing I want to mention: in spite of having legs, it still flies around like a spaceship in a goofy ass way like the Autobots in Transformers Energon when they're in their altmodes, and I'm referring to the ones who turn into ground vehicles (even some Decepticons were guilty of that). 


And finally, we have the Bison Zord. It also suffers from having the cheap grey plastic, but at least the mostly black body hides that compromise. It poses the same as the wolf, though he could use some extra black for the snout and red circles on the treads. Again, wheels are a nice touch, but it also flies in the air like most ground vehicles Transformers in Energon lmao.


The combination is very simple, especially with big gaps that make it easy to tell what goes where to make room for all those colorful craters. It almost feels too much like a baby's first Megazord, though be warned that the clips could break like many Kyoryuger Mecha did from a decade before Cosmic Fury. The resulting Megazord mode looks...poofy. I get what they're going for, and I have seen how athletic the Super Mini-Pla could be (more on that later, mark my words), but I can't help but look at how stumpy and chunky this feels. It definitely has that super kid-friendly chunkitude with how basic and slapped on everything is, almost comparable to most Mecha from Zyuohger but with less Minecraft. It's almost like it's sole purpose is the light-up gimmick and nothing else, even with the articulation that is somewhat there. I also don't like how much the forearms stick forward from the rest of the arms, almost like they should go in more.


The head feels almost incomplete with the face plate's lack of silver paint, and that is what I mean when the cheap gray look affects the Megazord's aesthetics. Sure, it's buried under the rest of the head, but at least a little bit of paint would have went a long way. Articulation only consists of a neck swivel, waist swivel, and shoulder rotation. That's it. Now, I know the average Sentai fan would look at this and think "Muh Sentai accuracy reeeeee", so what else can this Megazord do?


I mean...you could swap the limbs? In spite of the awkward proportions this makes, at least you retain some of the play value the original Kyuurenoh featured. Sadly, we did not get any more Cosmic Zords for even further combinations and limb swaps, leaving this as far as it can go, right?


Well, to make up for that, the set also gets a base of sorts to stand on. We have the Zord Link ports on the base meant for the feet, and while Hasbro left it as this unpainted marbly grey plastic, at least the sculpted details are decent. It is pretty cheap, however.


The other Zords can attach to the base while the red and extra gold spaceball can go on the shins with extra Zord Link blocks to serve as the feet. We also get little forearms to pull out from the shoulders, and this is the alternate non-show configuration we get. It almost feels reminiscent of the Thunderbird Assault Team with the Red Dragon in its warrior mode, but only as a mode Hasbro made solely for the toy. I guess this is a neat idea for extra play value, but I can't help but ask if all of this is worth $70 when it was first announced? The answer is no. $70 for this is extremely absurd, especially when it does less than prior Hasbro Megazords as we'll get to.


I know people are going to say "erm ackshully Kyuurenoh is the superior toy and you should buy it and Sentai good and Hasbro bad ☝️🤓", but while the Sentai version could be argued as "better", I did not want to buy slightly more for a Mecha design I hated. It's looks like a basic-effort design that they came up with and went "oh we'll make it light up and nobody would give a shit on how stupid it looks". Sure, it has the gimmicks and extra Zords, but would I care about those if they're just as uneventful as this? Probably not.


For a comparison with the Beast-X Megazord, you could see a massive size difference on top of how much more proportionate Hasbro made it compared to the Go-Busters version. In spite of how wobbly and loose the parts are, at least it adds to the original Japanese version rather than continue the trend of Bandai America's budget.


And here we have a size comparison with the Dino Fury Megazord in its Warrior Formation. While not all of the Zords were created as equally (Tricera and Ankylo), they at least made up for it with their sculpted details and better quality than what the Rangers got in their final season.


Now why should people compare the Hasbro Megazords instead of the Bandai Japan toy? Because of one reason: articulation. The Racer and Champion Zords both have neck movement, traditional shoulder rotation, outward arm movement, rotation and bend at the elbows, hips, and knees; Racer has a waist swivel while Champion has wrist rotation and even ball-jointed ankles. We even saw the ZAP Megazords do even better with their articulation! Admittedly, their 2020 Dino Megazord was rather meh, but at least the price you'd pay for all 3 Zords wasn't as bad as the Cosmic Zords; plus, they still added waist rotation, thigh rotation, and even more arm movement than on prior mainline versions. These two should be the gold standards for Hasbro Megazords, and the Cosmic Fury Megazord ends up being a failure by comparison.


Overall, it's common to hear people look at the Cosmic Fury Megazord and think it automatically sucks and is nowhere near the godly Sentai version. And while the Toku fandom continued acting like Spax3's shitty review on the equally shitty Sonic Genesis GBA port, I felt it made more sense expecting better from this Megazord set considering we had a good direction with engineering for Beast Morphers and Dino Fury. I want to look into the whole behind-the-scenes process that went down with this set, both in terms of engineering, pricing, and plans for more Cosmic Fury stuff; there was no way this was all we would get in terms of Zords. Not only that, but why would Hasbro not do an upscaled Super Mini-Pla with better joints and ditch the Zord Link gimmick? If Hasbro cared about "toy design" like what they said about the suits, why not do the same for the rest of the line? Jfc there are so many missed opportunities for the Cosmic Fury line, and I don't even like to agree with the Sentai purists that think in a vacuum and assume they were right the whole time but I just have to ask WHAT HAPPENED?! Again, people could easily convince me that Kyuurenoh is better, but I said what I said on the overall design. At the end, a Megazord made of Christmas globes is nothing worth gassing up or shitting over when both versions are lame for different reasons. I'm happy I got this for a low price on Amazon (probably $40-50), but you're better off finding an unsold Dino Fury Zord and giving it a new home in your collection. 


Final ranking: ⭐⭐ out of ⭐⭐⭐⭐⭐ (at full price)

Wednesday, January 29, 2025

DNA Design DK-37T (Legacy Toxitron) Upgrade Kit review

The Legacy Laser Prime mold has been seen as less impressive now after owning the original RID Scourge. From the better arms to the more intricate play features on the trailer, the Generations take on the design ends up falling short, especially with how held back the budget felt a la Earthrise Prime, but on more than just the trailer. We've gone back to the world of DNA Design, but instead of a Studio Series or a Masterpiece figure, we now have a normal Generations figure to showcase. So let's pretend there is a T on the box and review the DK-37T upgrade kit for Legacy Evolution Toxitron!


First difference right off the bat involves alternate hands that easily swap with the stock versions via ball joints. Rather than leave them with C-clip Lego hands that are solely open for the tabs on the sword handle, this figure comes with an articulated index finger and three conjoined fingers below it. The fact that the index finger is poseable on this figure makes me wonder why Earthrise Prime never had that benefit. Of course, I still question why the Laser Prime mold, being of similar quality to the Earthrise mold, had its stock hands without finger articulation of any kind when the trailer is hollow af.


As a result, he could now hold the Matrix of Whateveritscalled with his articulated hands, though he can't pose it over his head since DNA Design hasn't fixed the shoulders. 


The legs gets some well-needed gap fillers, which cover up the somewhat redundant 5mm holes on the back area. It also helps hide those cheap snap-on wheels not quite fitting a "Leader Class budget", but I feel like the covers are either slightly misaligned or don't stay in place that well. I also wish the plastic quality could be better since one of the smaller gap covers has developed a stress mark. So these are appreciative as always, but the tolerances could be better. Also, these should still store the sword underneath in vehicle mode but the space is not good enough, making the blade either flex or the smaller gap fillers dislodge.


For some needed firepower, we get some blasters that loosely homage the light-up gun Laser Prime/Scourge came with, only it's much longer and we get two of them (which will be better showcased in another photo). They appear to be painted black, so we'll see how much paint chipping could develop overtime.


We also have a set of double-post handles that are meant to store the combined trailer in the back as if it were sheathed on there. It is also used for the handle or Mode A, an underslung cannon made up from the trailer's base mode tower with the front part tabbed in the back while the twin barrel cannon is replaced with one of the missile pods. While weapon storage is always good, the peg that goes into the axe might have caused it to crack, and considering how frail clear plastic has been in recent figures, that is a big concern; on top of that, the combined weapon looks a bit stupid. As for Mode A, I like it in theory yet was there no place for the handle to tab in? Finish the job, ffs!


As for Mode B, you have to detach the trailer halves from the center portion via the hinges, reattach them onto new hinges meant to integrate with the middle portion, unfold the missile pods into their cuboid forms so the twin rifles can attach underneath, and add the double-post handles for Toxitron to hold. This super mode is very reminiscent of MakeToys' trailer set for the second Laser Prime mold we got, that being the Reveal the Shield line. This mode works perfectly for a design like this, but I hate how you have to remove the trailer halves from the hinges in order to access this mode. Was it difficult for DNA Design to add new hinges that keep the halves connected to the back of the trailer even with the new mode? Like it looks cool as it is, but why not make the integration better again?


And here we have Mode C, which is a much more complete trailer base this time around than the stock version. Adding the missile pods, the twin guns, and the handles on the tower cannon further reduce how cheap and hollow the original trailer is. I feel like this was the mode they came up with first before getting into the other modes since this doesn't require any major disassembly that could otherwise take away the trailer's normal functionality.


In terms of where the accessories go, the missile pods can fold up while the handles can peg near them neatly using the shorter peg at the base. The axe thankfully has enough space to go where the new hinge lies, and the same goes on the other side.


The guns and the missile pods can peg on the back, which is at least convenient depending on whether or not you want the guns to be visible in this mode.


Overall, this set feels like the most conflicted I've ever been with a DNA Design upgrade kit, at least regarding the ones I own. On one hand, I love the new hands, the gap fillers are welcome, and the three configurations are a great way to expand on playability. Sadly, a lot of the improvements would include negatives of their own, from the lack of any port for the Mode A underslung cannon's handle, Mode B having you take away the trailer's ability to revert back to its altmode, and said gap fillers not quite staying that well in place if the sword is stored away. And that's nothing to say about the missed opportunities regarding better shoulder range and the usual trend of giving a better sword. I would say you might want to get the Toxitron kit if you don't care about vanilla Legacy Prime or if you have the original RID Scourge, but keep in mind that this variant is much harder to find given DNA Design's limited production run on this redeco specifically. All I have to say is good luck.


Final ranking: ⭐⭐⭐ out of ⭐⭐⭐⭐⭐