Friday, January 24, 2025

Power Rangers SPD Delta Squad Megazord/Dekaranger Robo review

B-Squad gang, where you at? 2025 is the year the events of Power Rangers SPD took place, and what better way to celebrate than with a look at the first ever Megazord that I got to own as a kid. While the Thundersaurus Megazord was technically in my childhood as both a 5 inch figure and a Mega Bloks version, this was the first proper Deluxe Megazord I got, and it was a fun toy to play with. That being said, the US version was a whole lot more misleading in terms of details missing than what we didn't have with the Thundersaurus Megazord, so I'm technically looking at the Dekaranger Robo. Still, I'll call it by the US names, just know that this copy is in better condition than my old one.


Here we have the five Delta Runners in order of how they were lined up in the show. Delta Runner 1 represents a three-wheeled police cruiser a la Mike's New Car, 2 is a VTOL plane, 3 is a single unit semi truck with trailer a la G1 Motormaster, 4 is an armored truck, and 5 is a buggy-like vehicle. All 5 of them are uniquely designed from each other, and the prominent white with Ranger-specific accents make the Zords very uniform along with the sirens, numbers, and SPD logos. Keep in mind that my copy was bought second-hand, so there may be paint wear here and there. All parts are included except for the back pieces where the claws would be on Delta Runner 1.


Delta Runner 1 is the centerpiece of the Megazord, no doubt housing the electronics and forming the torso. Pressing the button with the number 1 on it activates the sirens. Had they been kept the back pieces would have been claws that were used in the show to attach the arms, but they don't work like that on the toy. Not pictured is an attack mode where the sword could attach to the wheels.


Delta Runner 2 will form the left leg, and it's wings consist of rotation at the legs they connect to, revealing gatling guns within. Underneath is a hook that is there for decoration.


Delta Runner 3 has slight movement at the fifth wheel, but the main gimmick it has is deploying it's blaster from the left side, which it has done every once in a while to spray water or attack enemies.


Delta Runners 4 and 5 have gimmicks of their own despite being small, with the former raising what will be the sword hilt as a High Beam projector while the latter has the police badge signature to the series. There are supposed to be other cards but I don't have them.


Combining them into the Megazord is real easy. The car has its thighs flip down while the back section folds back; meanwhile, the other dudes' Zords easily become legs with the front sections becoming the feet while the girls' Zords have hands that flip out. Attaching the Zords plays a satisfying sound effect, and the same goes for folding the back of the car in place. The Delta Squad Megazord is comparable to a Scramble City combiner from Transformers G1, mostly with how the limbs attach to the torso. It isn't a bad thing at all, and it at least keeps each member decently balanced in terms of their colors being represented for a main Megazord. Though the proportions are blockier than the likes of the Thundersaurus Megazord, it at least gives off the look of a brawling robot when restraining bad guys needs to get serious. I especially love the head sculpt having a visor and mic within the helmet in addition to the badge on the forehead. Almost makes me wonder if it was inspired by the Blue Senturion. 


The articulation is found only in the arms and legs, and that's to be expected for older Megazords. On the flip side, you have lights and sounds giving you two audio clips that were originally from Dekaranger, but it works here regardless. The blade from Delta Runner 3 and the hilt from 4 can make a sword used every once in a while, with the gun being used more often instead. In addition, hand cuffs can be used by the Megazord from the blue rings of Delta Runner 2's wings.


Of note is a combination used in the Dekaranger movie with the Blast Buggy, a toy that was used in the US line that was not featured in S.P.D proper. I doubt I'll ever get to use the combination, so here is a photo you might use for reference. As for differences with the actual Delta Squad Megazord Bandai America used, they include fewer silver paint apps, no stickers, no chrome on the chest piece, and a colorless visor. No cards for Delta Runner 5 are included. Contrary to popular belief, the US version DID include lights and sounds, though likely not as bright for the former for safety reasons. It wouldn't surprise me if Sentai purists made that up to gas up the Dekaranger version out of spite against PR toys.


Here is the Delta Squad Megazord with SS86 Swoop for a size comparison to show how tall each of them are, with some fans finding both toys to be somewhat short for their average size class height. With the Delta Squad Megazord, it could be argued that its size was made to accommodate the Omega Max Megazord while Swoop would normally be shorter than the other Dinobots. At the very least, the Delta Squad Megazord makes for a great toy even for today's standards, feeling more like a better Mecha than most recent Sentai offerings thanks to its great design and plentiful play features. If you want to get your hands on this Megazord, be sure to find one in good condition and at a respectable price since these normally go in the triple digits.


Final ranking: ⭐⭐⭐⭐ out of ⭐⭐⭐⭐⭐

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