Here we have Electro in hand, based on a workers outfit he was given after he was accidentally left naked from his physical alteration between travels in his universe and the MCU. He's also got some added extremities to help keep his powers in control. It's a huge contrast from the outfit he wore in TASM2, which was a black suit that worked similarly yet made people come up with Blue Men Group jokes given he resembled them immensely. He was blue in some iterations, but this is the more casual side that likely would bash anything that isn't the MCU at the time. Though he is very different from the comic design, the bits of yellow on him as well as the star on his head are some of the sole callbacks. The detailing on the clothes is mostly good, especially considering all of the extremities added to put a new spin on this version of the character, though a wash would help make the clothes look better. As for the wires, I feel that to make them flexible enough for articulation, they could easily be detached from some of the slots and stay back in place...theoretically...because while some of the panels can tab in place decently, others like the slots on the thighs don't want to tab back in place again. It could be argued that it wouldn't matter if they were floating loosely or if you could easily glue them, but should they float loosely? And should I have to glue them in place? I'm positive doing so would affect the longevity and articulation. So in general, the figure mostly looks good but could be better in some areas.
His head sculpt is mostly blocked off by said star, though you could see a bit of Maxwell Dillon via the mouth. The effect piece is translucent and does appear to have a fade from being mostly yellow at the front to being somewhat colorless at the points. We don't have an alternate head where he doesn't have the piece, but a fan did showcase a proper look at the head simply by pulling the piece hard and revealing what it looks like underneath. Apart from that ugly gap meant for the piece, he looks sort of like Jamie Foxx, though if you want to get a proper head like that, you'll have to fill in the forehead and paint his eyes because he looks like he was mutilated at the brain.
His articulation is mostly standard, though there are some noteworthy things to mention. He has the typical ball neck and disk hinge, shoulder rotation, outward arm movement, bicep rotation, double-jointed elbows, and wrist hinges as well as rotation. What makes this figure unique is the double ball system at the torso, which was previously seen on Ultimate Iron Man and used commonly on McFarlane DC figures, Jada Toys, and plenty of imports. I love seeing something like that, and I wish it would be done more often on Legends figures moving forward. He has the standard for the legs, with ball jointed hips, thigh swivels, double-jointed knees, and ankles that hinge as well as pivot. He has two electric pieces that are easy to clip in place, and while they are neat to use and thankfully have a way to attach them into the figure, some additional electric pieces as well as an alternate head and maybe more gestural hands could help justify the price of the set as a whole.
As for The Lizard, it stays the same as it has when it comes to matching the controversial design he had back in 2012. Many gospels still continue to this day, ranging of complaints like "wHy DoEsNt He HaVe A sNoUt?! WhY dOeSnT hE hAvE a LaBcOaT?! wHy DoEsNt He HaVe A bIg DiCk So I cOuLd BeNd OvEr AnD lEt HiM fUcK mE?!" as made fun of by the legendary Glenn Webb. So how does this figure turn out? If you ignore the usual purists, this figure is a heavy retool of the 2012 version we had as a Walmart exclusive. Hasbro retooling older figures is nothing new, but it's surprising to see them do that with a figure that was a decade old while the rest of the NWH characters have new sculpts. So does the retooling work for the Lizard? For the most part, we get new arms with pinless joints, swappable hands, a new neck piece, new legs, and the option to swap out the heads. The proportions remain the same, matching the CG model's lean take on the character while still retaining some musculature. I do feel that he could use a little more bulk to make him look less petite. It's a hard thing to say since he matches the physique pretty well yet could use a little more mass in some areas. The deco is also different from the old toy, having more forest green to the figure instead of being more varied with the fade between green and tan. We do have a wash in some areas, which is always appreciative in a figure like this. The new neck piece is slightly better than the original by hiding the gap for the hinge, but I do wish the torso as a whole was newly sculpted to make it feel more flush, especially when we get to one of two missed opportunities for articulation. Speaking of gaps, I find it so weird how there is always a noticeable hole no matter where the tail is hinged, making it look like a weird anus (especially from the bottom). In general, the retooling is pretty cool, though I still feel there is more room for improvement.
His head sculpt is new for this set, and I do like how even if he has no snout, he does at least have personality of some kind with his half-way mutation via his evil smile. At least it looks like a smile from some angles. His articulation is the same as Electro's, though the neck piece mentioned before means he can look higher or lower even more, though I would rather trade that in for a double ball system for the torso. If we could get that on a Tony the Tiger figure from Jada, why not Lizard?! I also wish that the same bendy wire treatment that is used on Doc Ock's tentacles was used for the tail. I mean, it can swivel and hinge, but imagine the potential there would be in additional poses, especially for the price he's going for.
The thing I find baffling is that the tail being removed not only let's you pretend he got it cut, but the aforementioned space could have easily been filled in if the disk hinge was not so small. It also would have helped make the sculpt feel more flush. On the bright side, he can be posed with his head coming out of his butt.
Here are the TASM villains sandwiching their Spider-Man. The scale works just about how I'd expect, and I am happy to see that the heights between Pete and Max are about as accurate as their actors are in the real world.
And here are all the NWH villains together. Not exactly the Sinister Six, but maybe Venom would have helped if he wasn't just there for a mid-credits cameo. If I were to rank them, I would flip flop either Electro or Sandman in fifth while Green Goblin would triumph in first. It's weird how Lizard is a retool of an older figure and now costs $35 instead of the $16 it used to go for at Walmart. I heard that figure was pretty good for its time, and while he should have kept his little lizard buddies, this isn't an awful way to add TASM Lizard to your collection. As for Electro, I like the design, but the $40 price he's going for doesn't make the value you're getting worthwhile. A set that just has two lightning effects and alternate hands isn't enough; as mentioned before, a regular Maxwell Dillon head, more sets of alternate hands with various smaller electric blasts coming out, and a flight stand would have helped. I bet in 2114, we will get a Maximum Electro.
Final ranking: ⭐⭐⭐ and a half out of ⭐⭐⭐⭐⭐ (Lizard)
⭐⭐⭐ out of ⭐⭐⭐⭐⭐ (Electro)
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