Thursday, July 30, 2020

Transformers Studio Series Scrapper review

Scrapper is a different take from his G1 self as he now becomes an arm instead of a leg. Beyond that, he's mainly known for being the Constructicon that uses their left hand as a chain whip against Sam and Mikaela in Revenge of the Fallen. He's also one of the Constructicons that never got a full-scale action figure in the past, though he did have a Legends figure and was part of the Supreme Devastator. Now that we have a Voyager version of the character in our possession, and with the ability to combine, let's see how he stacks up as an action figure!


Here is his backdrop. It's once again the same as all the other Constructicons presented so far, so there's nothing really new to say about it.


Here we have Scrapper in his shovel dozer mode, and I'm going to say it: this vehicle mode doesn't look good. While I get that the design is going to look compromised given how the design works, this is just as bad as the way Combiner Wars Scrapper looked. There's awkward proportions on top of kibble that's exposed. It also doesn't help that this vehicle's usually small, so Hasbro needed to make it a lot large than it normally is. Still, it sucks that the ROTF Supreme version, despite not having a robot mode whatsoever, looked better than this. At least there's a good amount of paint to break things up, and I commend that there are sculpted details like the ladder and the design of the four tires to make them look a lot more realistic overall.


I like that you can hinge the shovel up and down if you want, but you do see the claw hand from this view, so best you take pics of this action from the front.


Here he is next to the other Constructicons in the line. He fits in with the other Constructicons no problem, but he does suffer from the awkward proportions that everyone else doesn't have in vehicle mode aside from Scavenger. Shame too because Mixmaster, Long Haul, Scrapmetal, and Hightower look generally good. Rampage also looks good albeit oversized. 


The transformation makes me think of the MARS Converter named Earthmover in terms of how it's done up. Like take a look at how the legs transform and how the front part of the vehicle mode is used for the arms. Obviously, the torso isn't the same, but it's kind of a funny coincidence. Also, the arm transformation may not be much, but the way the legs transform is relatively decent. Also gotta give some big props for how the combiner joint goes on the back of the figure instead of being left without a proper spot or any integration so to speak. The robot mode itself still has that Moviefied take on the Earthmover because of the proportions of the legs and how small the arms look. Their hips are also far apart from one another, which does make Earthmover look like a stupidly awkward robot with charm while Scrapper has that weird alien look to him. With G1 Bonecrusher having nothing in common with the MV1 namesake, you might as well combine G1BC and G1 Scrapper into a single Constructicon that would serve as the inspiration for the ROTF guy.


The side view has nothing much going for it save for the hunched legs and the way the torso looks, keeping this guy in character with who he is. The back's fairly bland but there are the smokestacks and decent paint apps.


Headsculpt certainly has an...interesting look to it. It's so flat that it honestly makes me think of the pre-Headmaster version of Hardhead, briefly seen in the G1 series. Also, I'm pretty sure his eyes aren't complete since he looks like he's got red nostrils.


Articulation is not too shabby for this guy. The head is on a ball joint for looking down and tilting his head sideways while a neck hinge helps him move left and right. Shoulders move front and back as well as in and out, the biceps swivel and he has two points at the elbow. The right arm has a swivel for the claw, which can open and close manually. The left hand may have the claw in its mace form, but it doesn't do anything. Hips move front and back on swivels while they barely hinge outwards. They also have swivels around the waist but they don't really have much of a purpose. Knees bend, but not at a particularly useful degree since they're already hunched.


Here he is with the other Constructicons. While we do have two other yellow guys in the team, Scrapper at least stands out by being tall, having a more alien design to him, and with his nontraditional arms too. It's also funny how he's one of the taller figures in terms of where his head is placed, since only Rampage can be as tall as Scrapper.


The limb mode requires you to transform Scrapper back into his vehicle mode and simply bringing the arm joint out as well as changing up his shovel to look a lot more clawlike. The cockpit has to tilt forward and the tires have to be relocated to a lower spot. It's nowhere near as cool-looking as the combined left arm made up with Scrapmetal and Hightower, but it gets the job done fairly well. Also, its ratchet joint is very heavy, which means you're going to have to use as much strength when posing him. We'll see how he looks on Devastator soon. As for Scrapper himself, what I said about him doesn't mean he's a bad toy per se. He's just goofier compared to ones like Long Haul, Rampage, and Mixmaster, who were pretty badass in design and felt like proper Decepticons. Either way, I highly recommend Scrapper if you are interested in completing the Constructicons and the line as a whole, and hell, I'm sure he'll be your favorite figure from the team.

But we're not done yet, fellas! We've got one more Constructicon to go, and he'll be part of the Devastator bandwagon that I've been aching to complete!


Final ranking: ⭐⭐⭐ out of ⭐⭐⭐⭐⭐

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